VOCAB SCRIPT(ENGLISH)
RPG Maker VX Ace
The Vocab script is translated to English!
Adon237- 01/03/2012 07:39 PM
- 10439 views
Yay! Now your gam can mak sense! It is translated as accurately as I could get it, more like I switched it around to make sense! Since it is in English, you can obviously change it to fit your needs!
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How can i change my "My hero attacks" Vocab in rpg maker VX ace? I mean, it can be done in rpg maker vx but in ace i just can't find how i can change it. Can som1 tell me how? Please.
Just a note: This script was intended for the japanese trial version, it really is just a translation of Vocab.
Now how to do what you asked:
If you are referring to the Attack command specifically, just go into the Skills tab and find skill #1, Attack.
Then find the Using Message box, and then you edit the message that appears.
Now how to do what you asked:
If you are referring to the Attack command specifically, just go into the Skills tab and find skill #1, Attack.
Then find the Using Message box, and then you edit the message that appears.
Here is a better English version.
#==============================================================================
# ** Vocab
#------------------------------------------------------------------------------
# This module defines terms and messages. It defines some data as constant
# variables. Terms in the database are obtained from $data_system.
#==============================================================================
module Vocab
# Shop Screen
ShopBuy = "Buy"
ShopSell = "Sell"
ShopCancel = "Cancel"
Possession = "Possession"
# Status Screen
ExpTotal = "Current Exp"
ExpNext = "To Next %s"
# Save/Load Screen
SaveMessage = "Save to which file?"
LoadMessage = "Load which file?"
File = "File"
# Display when there are multiple members
PartyName = "%s's Party"
# Basic Battle Messages
Emerge = "%s emerged!"
Preemptive = "%s got the upper hand!"
Surprise = "%s was surprised!"
EscapeStart = "%s has started to escape!"
EscapeFailure = "However, it was unable to escape!"
# Battle Ending Messages
Victory = "%s was victorious!"
Defeat = "%s was defeated."
ObtainExp = "%s EXP received!"
ObtainGold = "%s\\G found!"
ObtainItem = "%s found!"
LevelUp = "%s is now %s %s!"
ObtainSkill = "%s learned!"
# Use Item
UseItem = "%s uses %s!"
# Critical Hit
CriticalToEnemy = "An excellent hit!!"
CriticalToActor = "A painful blow!!"
# Results for Actions on Actors
ActorDamage = "%s took %s damage!"
ActorRecovery = "%s recovered %s %s!"
ActorGain = "%s gained %s %s!"
ActorLoss = "%s lost %s %s!"
ActorDrain = "%s was drained of %s %s!"
ActorNoDamage = "%s took no damage!"
ActorNoHit = "Miss! %s took no damage!"
# Results for Actions on Enemies
EnemyDamage = "%s took %s damage!"
EnemyRecovery = "%s recovered %s %s!"
EnemyGain = "%s gained %s %s!"
EnemyLoss = "%s lost %s %s!"
EnemyDrain = "Drained %s %s from %s!"
EnemyNoDamage = "%s took no damage!"
EnemyNoHit = "Missed! %s took no damage!"
# Evasion/Reflection
Evasion = "%s evaded the attack!"
MagicEvasion = "%s nullified the magic!"
MagicReflection = "%s reflected the magic!"
CounterAttack = "%s counterattacked!"
Substitute = "%s protected %s!"
# Buff/Debuff
BuffAdd = "%s's %s went up!"
DebuffAdd = "%s's %s went down!"
BuffRemove = "%s's %s returned to normal."
# Skill or Item Had No Effect
ActionFailure = "There was no effect on %s!"
# Error Message
PlayerPosError = "Player's starting position is not set."
EventOverflow = "Common event calls exceeded the limit."
# Basic Status
def self.basic(basic_id)
$data_system.terms.basic[basic_id]
end
# Parameters
def self.param(param_id)
$data_system.terms.params[param_id]
end
# Equip Type
def self.etype(etype_id)
$data_system.terms.etypes[etype_id]
end
# Commands
def self.command(command_id)
$data_system.terms.commands[command_id]
end
# Currency Unit
def self.currency_unit
$data_system.currency_unit
end
#--------------------------------------------------------------------------
def self.level; basic(0); end # Level
def self.level_a; basic(1); end # Level (short)
def self.hp; basic(2); end # HP
def self.hp_a; basic(3); end # HP (short)
def self.mp; basic(4); end # MP
def self.mp_a; basic(5); end # MP (short)
def self.tp; basic(6); end # TP
def self.tp_a; basic(7); end # TP (short)
def self.fight; command(0); end # Fight
def self.escape; command(1); end # Escape
def self.attack; command(2); end # Attack
def self.guard; command(3); end # Guard
def self.item; command(4); end # Items
def self.skill; command(5); end # Skills
def self.equip; command(6); end # Equip
def self.status; command(7); end # Status
def self.formation; command(8); end # Change Formation
def self.save; command(9); end # Save
def self.game_end; command(10); end # Exit Game
def self.weapon; command(12); end # Weapons
def self.armor; command(13); end # Armor
def self.key_item; command(14); end # Key Items
def self.equip2; command(15); end # Change Equipment
def self.optimize; command(16); end # Ultimate Equipment
def self.clear; command(17); end # Remove All
def self.new_game; command(18); end # New Game
def self.continue; command(19); end # Continue
def self.shutdown; command(20); end # Shut Down
def self.to_title; command(21); end # Go to Title
def self.cancel; command(22); end # Cancel
#--------------------------------------------------------------------------
end
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