WINDOW COLOR OPACITY
RPG Maker VX Ace
Adjust the transparency of ingame windows
- Melkino
- 05/14/2012 02:22 AM
- 18245 views
Not being a fan of VX Ace's semitransparent windows, I tried to change it up a bit! This script lets you change the opacity of the color tone for your game's windows. The window borders are left alone.
Feature
Can improve the readability of in-game text,depending on windowskins and fonts.
Updates
Apr 12, 2014 - v.1.1 - Added compatibility for Yanfly's System Options
May 9, 2012 - v.1.0 - Started & finished script
Instructions
1) Paste the script somewhere below Materials and above Main.
2a) If you are using Yanfly's System Options, set the variable in the module. To add it to the option screen, read the instructions concerning the "Custom Variables" section in his script.
2b) If you're not using it, set "OPACITY" to a number between 0 and 255. You don't need to mess with the variable.
More details are contained in the script itself.
Compatibility
Unknown for custom scenes. Other than that, this should work fine
Screenshot
A quick example of opacity = 255
Feature
Can improve the readability of in-game text,depending on windowskins and fonts.
Updates
Apr 12, 2014 - v.1.1 - Added compatibility for Yanfly's System Options
May 9, 2012 - v.1.0 - Started & finished script
Instructions
1) Paste the script somewhere below Materials and above Main.
2a) If you are using Yanfly's System Options, set the variable in the module. To add it to the option screen, read the instructions concerning the "Custom Variables" section in his script.
2b) If you're not using it, set "OPACITY" to a number between 0 and 255. You don't need to mess with the variable.
More details are contained in the script itself.
Compatibility
Unknown for custom scenes. Other than that, this should work fine
Screenshot
A quick example of opacity = 255
Actions
Posts
Pages:
1
That, or you can go to Tools > Script Editor > Scene_MenuBase
Look for this line:
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Sprite.new
@background_sprite.bitmap = SceneManager.background_bitmap
@background_sprite.color.set(16, 16, 16, 255)
end
And switch the 160 (default) to 255 as above.
Look for this line:
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Sprite.new
@background_sprite.bitmap = SceneManager.background_bitmap
@background_sprite.color.set(16, 16, 16, 255)
end
And switch the 160 (default) to 255 as above.
I've been trying to add an option where the opacity value can be set to a variable, which can then be used in his options script, but I haven't gotten it to work right yet.
It's been a long time since I touched this thing, and I'm busy with other things as well, so it might take me some time to relearn ruby to update/rewrite this script. >_>
edit: oh neat, I think I got it figured out already. will upload an update soon
edit: oh neat, I think I got it figured out already. will upload an update soon
Thanks for the nice update, The only problem now is that the opacity defaults to 0 at boot-up. I've also noticed that event triggered change only kicks in once the menu has been opened. Any idea how to start it at a custom number upon game launch?
Right now I'm not sure, sorry about that. I've been trying to fix it, but it seems to be outside my scripting knowledge right now. I'll update the script if I can fix it, though.
I've been looking for this! Thank you :3
Btw I also tried doing that and it changes the background when opening, not the window's opacity. But that's still useful though. ;)
author=Starke
That, or you can go to Tools > Script Editor > Scene_MenuBase
Look for this line:
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Sprite.new
@background_sprite.bitmap = SceneManager.background_bitmap
@background_sprite.color.set(16, 16, 16, 255)
end
And switch the 160 (default) to 255 as above.
Btw I also tried doing that and it changes the background when opening, not the window's opacity. But that's still useful though. ;)
Pages:
1