UNLOCKABLE SHOP ITEMS
RPG Maker VX Ace
Add criteria for item sales that will unlock additional items in shops.
Trihan- 05/17/2012 12:17 AM
- 4968 views
This script enables users to add criteria to items via notetags that will add them to shops once their required item quantities have been sold. For example, you can have shops start selling Hi Potion after you've sold 50 Potions.
Because this can result in a large number of buyable items, I've also tweaked the buy window so it uses categories like the sell window does. I removed "key items" from both the buy and sell windows, the logic being that you're never likely to buy or sell a key item.
Because this can result in a large number of buyable items, I've also tweaked the buy window so it uses categories like the sell window does. I removed "key items" from both the buy and sell windows, the logic being that you're never likely to buy or sell a key item.
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Cool!
So its like the bazaar system from FF12? AWESOME!!!
Edit: I love it :DDD
Its really good and I will DEFINETELY use it in my game and you will be getting plenty of credit for this :)
So its like the bazaar system from FF12? AWESOME!!!
Edit: I love it :DDD
Its really good and I will DEFINETELY use it in my game and you will be getting plenty of credit for this :)
Glad you like it! I look forward to seeing what you do with it. :D
Thanks for taking the time to post. :) hope you make good use of the script.
This is awesome.
I was working on a side-project that is an Etrian Odyssey-inspired dungeon crawler. This is going to help tons!
Good job!
I was working on a side-project that is an Etrian Odyssey-inspired dungeon crawler. This is going to help tons!
Good job!
Thanks! If you need it to do anything that I haven't implemented, just let me know and I'll see what I can do.
I have an idea of something you could do, y'know how the shops have an item list when you're making the event? Well the 'Product item' might need to be in the item list so it can be unlocked.
This is just a thought and you dont need to do it.
This is just a thought and you dont need to do it.
You mean an item is only unlockable if it's present in the initial list of items for the shop, and items with an unlock criteria are hidden from the buy list until their criteria are met?
I have two requests for this script:
1. Can you make it so new items added are ordered within the list according to their Database ID? (so that new items don't get listed by unlock order)
2. If the former request is added, can you highlight newly acquired items for a certain time? (e.g. highlighted for up to 3 subsequent shop visits)
1. Can you make it so new items added are ordered within the list according to their Database ID? (so that new items don't get listed by unlock order)
2. If the former request is added, can you highlight newly acquired items for a certain time? (e.g. highlighted for up to 3 subsequent shop visits)
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