DUAL WIELD / TWO-HANDED FIX
RPG Maker VX Ace
Fixes two-handed weapons for dual wielders
- Trihan
- 06/28/2013 09:39 AM
- 11517 views
By default, if you make an actor dual wield, and you have a two-handed weapon (one that's set to seal shield) the actor can equip a 2H weapon in both hands. This is because when you set a character to dual wield, they get two weapon slots rather than a weapon and shield, so seal shield doesn't actually affect any of the slots they have.
This script fixes that to treat "seal shield" as a "seal second weapon" feature as well, disallowing a second weapon to be equipped when you have a 2H weapon in the main hand. The second slot will be visually disabled. If you have an empty main-hand and a 1H weapon in the off-hand, your off-hand weapon will be removed if you put a 2H weapon in the main hand.
This script fixes that to treat "seal shield" as a "seal second weapon" feature as well, disallowing a second weapon to be equipped when you have a 2H weapon in the main hand. The second slot will be visually disabled. If you have an empty main-hand and a 1H weapon in the off-hand, your off-hand weapon will be removed if you put a 2H weapon in the main hand.
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I tried using the script and it isn't working. I'm using Yanfly's enemy hp and visual battlers scipt, both put after this one. Any solutions?
author=NovaluxWhat isn't working? I also have both of those scripts, and many more besides, and it is working splendidly.
I tried using the script and it isn't working. I'm using Yanfly's enemy hp and visual battlers scipt, both put after this one. Any solutions?
author=kentonaauthor=NovaluxWhat isn't working? I also have both of those scripts, and many more besides, and it is working splendidly.
I tried using the script and it isn't working. I'm using Yanfly's enemy hp and visual battlers scipt, both put after this one. Any solutions?
I want to have a character that dual wields axes and can also use a bow. But when I put the seal equip trait on the bow and equip it, it still allows the character to use an axe in the other hand.
I'm not sure what to tell you Novalux: in my tests if I have a character set to "dual wield" and equip them with two one-handed weapons, equipping something with "seal shield" will unequip the second weapon and grey out the slot so you can't put anything else in it.
I noticed something.
This only allows for the main hand to equip a weapon.
But, if I desired a character to be left-handed (actually, this is the case in my current project), the weapon with the Seal Shields status could not be left-hand equipped.
"What is the meaning of this?" ~Kain-FFIV (a lefty)
Sorry for the necropost, but I think this should be addressed.
This only allows for the main hand to equip a weapon.
But, if I desired a character to be left-handed (actually, this is the case in my current project), the weapon with the Seal Shields status could not be left-hand equipped.
"What is the meaning of this?" ~Kain-FFIV (a lefty)
Sorry for the necropost, but I think this should be addressed.
Generally RM doesn't so much have the concept of "hands" so it wasn't really something I thought about when I originally coded this. I'll take a look at it and see if I can't sort this for you.
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