UNIVERSAL COOKING SYSTEM
A tutorial that teaches you how to make a Cooking System.
NoblemanNick- 06/29/2008 12:00 AM
- 10240 views
Universal Cooking System
by NoblemanNick
Contents
I.Introduction
II.How is it Universal?
III.What to do
IV.Conclusion
I.Introduction
A well-known feature that most people want is a cooking-system. A cooking system is a system that is easy to develop and easy to expand on into a more complex system. A cooking-system in definition is the combination of two or more ingredients to acquire one food. This food generally heals more or gives a desired effect. Cooking-systems sometimes eliminate the need for Potions and other fantasy items and give that earthly feel to it. You could also make many other systems around it. Today I will teach you how to make A Cooking-System.
II.How is it Universal?
The reason why I call it universal is that you can use it with mostly any RPG Maker in th series such RPG Maker 2000, 2003, XP, and VX. This means this Cooking-System will appeal to a larger audience. Okay get your oven-mitts on and bring out out the eggs and ingredients cause it's cooking time!
III.What to do
A.The Simple Bread and Butter
First make a few items
-Bread
-Butter
For the Description just put:
"An ingredient" for now.
Now make the final outcome of the ingredient:
-Toast
For Description put:
"A combination of Bread and Butter, Tasty!"
Make an event that gives the player "Bread" and "Butter" Items. Now make a stove event or fire event that allows them to cook.
When the players presses the action button, have a message come up.
"Would you like to make Toast?"
Choices: Yes/No
Now make two Conditional Branches within one another have the Conditions be:
-Bread is Possessed
-Butter is Possessed
If these Conditions are fufilled give them a Message saying they successfully made "Toast" and give them that item.
If not give them a message saying
"You don't have the required ingredients".
Also don't forget to take away the "Bread" and Butter Ingredients after you give the player the Toast.
B.Putting a spin on things
There are many things you can implement into the system. Here are a few ways to implement a few things.
-To have a risk of failure when making an ingredient, make a variable call it success rate. Set the value to random between 1 and 3.
Now make a conditional branch within the bread and butter event, after if the necessary items are possessed. Make the Conditional Branches as Followed:
-If Variable is 1
-If Variable is 2
-If Variable is 3
If Variable is 1 or 2 give a message saying it was a success and give them Toast.
If Variable is 3, give a message saying it failed and remove the ingredients, they will not get Toast. Better yet give them an item called "Failed Toast" or something along those lines.
You can also make another conditional branch before the others that requires you to have a recipe for toast to make Toast.
IV.Conclusion
I hope you've learned something from my tutorial, all these systems you think are great are sometimes super easy to develop in your own game. From the easy ability to jump to the complex system of a Action Battle System. It all starts with an event and a variable. Hopes this helps.
Live to Create and Go down with a Bang
NoblemanNick
by NoblemanNick
Contents
I.Introduction
II.How is it Universal?
III.What to do
IV.Conclusion
I.Introduction
A well-known feature that most people want is a cooking-system. A cooking system is a system that is easy to develop and easy to expand on into a more complex system. A cooking-system in definition is the combination of two or more ingredients to acquire one food. This food generally heals more or gives a desired effect. Cooking-systems sometimes eliminate the need for Potions and other fantasy items and give that earthly feel to it. You could also make many other systems around it. Today I will teach you how to make A Cooking-System.
II.How is it Universal?
The reason why I call it universal is that you can use it with mostly any RPG Maker in th series such RPG Maker 2000, 2003, XP, and VX. This means this Cooking-System will appeal to a larger audience. Okay get your oven-mitts on and bring out out the eggs and ingredients cause it's cooking time!
III.What to do
A.The Simple Bread and Butter
First make a few items
-Bread
-Butter
For the Description just put:
"An ingredient" for now.
Now make the final outcome of the ingredient:
-Toast
For Description put:
"A combination of Bread and Butter, Tasty!"
Make an event that gives the player "Bread" and "Butter" Items. Now make a stove event or fire event that allows them to cook.
When the players presses the action button, have a message come up.
"Would you like to make Toast?"
Choices: Yes/No
Now make two Conditional Branches within one another have the Conditions be:
-Bread is Possessed
-Butter is Possessed
If these Conditions are fufilled give them a Message saying they successfully made "Toast" and give them that item.
If not give them a message saying
"You don't have the required ingredients".
Also don't forget to take away the "Bread" and Butter Ingredients after you give the player the Toast.
B.Putting a spin on things
There are many things you can implement into the system. Here are a few ways to implement a few things.
-To have a risk of failure when making an ingredient, make a variable call it success rate. Set the value to random between 1 and 3.
Now make a conditional branch within the bread and butter event, after if the necessary items are possessed. Make the Conditional Branches as Followed:
-If Variable is 1
-If Variable is 2
-If Variable is 3
If Variable is 1 or 2 give a message saying it was a success and give them Toast.
If Variable is 3, give a message saying it failed and remove the ingredients, they will not get Toast. Better yet give them an item called "Failed Toast" or something along those lines.
You can also make another conditional branch before the others that requires you to have a recipe for toast to make Toast.
IV.Conclusion
I hope you've learned something from my tutorial, all these systems you think are great are sometimes super easy to develop in your own game. From the easy ability to jump to the complex system of a Action Battle System. It all starts with an event and a variable. Hopes this helps.
Live to Create and Go down with a Bang
NoblemanNick
Posts 

Pages:
1
I tested this out, and it has openend my eyes to other things as well. Making requirements out of multiple items which are easily obtainable makes for very interesting systems. Don't forget that this doesn't need to apply only to a cooking skill.
Yep, It can apply to mostly anything you can adjust this to an Alchemy system or a Weapon Fusion or even Synthesis.
Pages:
1

















