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ACTIVE_RADIO'S PROFILE

We're Active Radio, two guys that thought they'd give a shot at making some games.
Active Radio is composed of:
Haz: Graphics, programming, map making, overall game design, art.
Jon: Plot, dialogue, character design, music, tester, online manager.

A couple of games are currently in their beginning stages. No release dates have been set.

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Dungeon Crawlers

I've realized recently that I should probably do a few smaller projects (instead of undertaking one large one) to get some games up and so maybe a few people will recognize me.

In short, I've decided to work on a dungeon crawler RPG. Pretty standard as far as RPG elements go. Dispatching enemies, beating bosses, collecting items, leveling up, etc, etc. While the multiple dungeons will be the main focus and where the players will spend the most time, there will also be a world map and towns (though those are more from getting from location to location and purchasing equipment, respectively).
The game will be made with RM2k3. It will be either 16 or 8 bit, maybe even 4 bit. I'm shooting for 16 bit as 8 bit crawlers seem to be done quite often, but it all depends on what I end up feeling what the game's atmosphere should be like.

What I'd like to know is what you guys enjoy from a dungeon crawler. Obviously the dungeon design itself will be a crucial aspect, but what added features would you like to see? Alternate leveling systems? Out of combat skills? Added secrets? I'm open to all suggestions.

Thanks in advance.

A Question about Title Screens

Browsed through the RPG Maker 2003 tutorials and couldn't find an answer, so I suppose I'll ask here.
How do you make it so that, when the game is played, it skips the default title screen, and proceeds to a custom one? I've seen this implemented in a few games, and I can't seem to figure it out.

Thanks in advance.
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