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How do i make a Demo?
Thanks everyone for the ideas.
@Kentona, the reason i was asking, i is so i can give bit of my game, and get ideas and opinions to improve.
So i don't know if that would've counted as a demo?
I wasn't really talking as a DEMO itself like most game makers do.
Is more like test it and let me know what needs to be changed and ideas and whatnot!
But thanks everyone once again!
@Kentona, the reason i was asking, i is so i can give bit of my game, and get ideas and opinions to improve.
So i don't know if that would've counted as a demo?
I wasn't really talking as a DEMO itself like most game makers do.
Is more like test it and let me know what needs to be changed and ideas and whatnot!
But thanks everyone once again!
How do i make a Demo?
post=109165
Its a much better idea to release everything you've completed. There is no sense in artificially making a demo of a game that you're going to give away for free.
I see.
Thanks!
How do i make a Demo?
How do i make a demo of my game?
Do i need to open another project and name it Demo, and make the game shorter?
If so how do i do it, how do i limit content?
Do i need to open another project and name it Demo, and make the game shorter?
If so how do i do it, how do i limit content?
[Tutorial]How to take a Screenshot and submit it to the site
I cant post screenshots in Full Screen.
Whenever i try to take a screenshot in full screen, the pictures shows Black.
So...when i tried to take a screenshot in normal screen, it'll work, however i can't scale down to the required size.
Whenever i try to take a screenshot in full screen, the pictures shows Black.
So...when i tried to take a screenshot in normal screen, it'll work, however i can't scale down to the required size.
Limit Break System
Ah thanks for the input.
Well i decided to make it like that, so when the HP is lower it activates it, i just made it like a normal skill with whatever attrib the user wants.
Just like FF, in FF7 when your HP is below certain amount the Cloud learns the Limit Break, however when he's in full health he doesn't have the limit break "Omnislash" per say.
As for the Changing battle commands, ill look into that.
Thansk again for these ideas and inputs!
Well i decided to make it like that, so when the HP is lower it activates it, i just made it like a normal skill with whatever attrib the user wants.
Just like FF, in FF7 when your HP is below certain amount the Cloud learns the Limit Break, however when he's in full health he doesn't have the limit break "Omnislash" per say.
As for the Changing battle commands, ill look into that.
Thansk again for these ideas and inputs!
Limit Break System
I have an easier way to create limit breaks.
I learned it from one of my old tutorials.
Here's how to create an easier limit break:
Create a variable.
So say Var 1:Player HP.
Create a switch then create a Branch.
If Player HP Lower then Var
Limit Break on.
Add Skill.
If Player HP greater or equal then
Remove Skill.
Then create a message saying like "Limit Break Learned"
Turn Switch off. or else it will stay on the entire round.
The ONLY incovenience is that you'll need to add a page to every creature.
I only made it for Boss Fights.
I learned it from one of my old tutorials.
Here's how to create an easier limit break:
Create a variable.
So say Var 1:Player HP.
Create a switch then create a Branch.
If Player HP Lower then Var
Limit Break on.
Add Skill.
If Player HP greater or equal then
Remove Skill.
Then create a message saying like "Limit Break Learned"
Turn Switch off. or else it will stay on the entire round.
The ONLY incovenience is that you'll need to add a page to every creature.
I only made it for Boss Fights.
Limit Break System
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