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Item scripting for RPGMVX

So for the past month I've been studying Ruby on and off, and I've finally finished going over the concepts I'll need to understand the scripts in VX. It's rather similar to java, really.

My question is this: Where are the items handled? I've looked through the script list twice, and right now it seems like I'll have to make new classes for what I want to do with the items and change the included scripts to work with that.

Item synthesis system help

I searched, but couldn't find anything like this. I need a script for RM2K3 that accepts item X then item Y and produces item Z. I'd like to do this in a way that doesn't involve setting up a different event chain for each bloody item.

Doesn't help that I never ever made a game before.

Hen. Elephant. Lion. Lynx. Octopus

hai thar guys im new

I like video games, reading (mainly sci-fi and fantasy, some fiction), video games, D&D, video games, Magic: The Gathering, video games and cracking jokes that either everybody already knows about or nobody ever heard of.

Also, if you ever link me to tvtropes, expect me to only read the rest of whatever you're saying roughly 3 hours later.
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