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Arbiter4.png

Nice logo, and this font looks great on the start menu. Great windowskin too. I like the cityscape image too, but I would remove the overlay or whatever is causing the distortion.

Where does the black border come from? I recommend resizing to the window.

I look forward to this. Good luck!

Dragonlands

post=200281
One thing I would suggest for future games is to take out that custom fade out/fade in between the menu and the rest of the game.

I had to implement a tint screen transition so that the file items (Orders, Seer's Journal) could be read from the menu. Otherwise the map would appear again before the file pictures => just another necessary workaround for RPG Maker 2003. :\ I set it to .8 second because that seemed to be the approximate timing of the fade-in/fade-out when such is set on the System tab under Map Transitions. So if I can't take it out, then is your advice just to make it faster? (.5 sec or .3 sec?)

As to the other comments regarding nature of criticism, I haven't said anything to make you think that I won't take comments under consideration. In fact, I've said very little, but a lot has been inferred... perhaps by your conversations with someone else? But some of you have admitted that you haven't watched the videos by Craze, and before commenting to my replies, you should have. It's... not pleasant. And certainly not professional or courteous. I just don't recommend watching his video, watch those made by Deckiller and whomever else.

I can also understand the comment comparing Craze to Simon Cowell now. ;) And I see now that it may be his intent to be that kind of loud and obnoxious critic. Mr. Cowell also had his moments where he said things that he shouldn't have, such as calling contestants losers and other personal things that have nothing to do with singing. However, since Craze is not as famous as Simon Cowell and it is not understood in advance his personality is like this, it's misunderstood.

Something else has to be said about the nature of game development: not everyone is going to be happy with the final product. Everyone is going to have something they would have done different. This is true with the games we make and also with professionally developed games. But as with professional games, are we going to run around changing every little feature to suit the public? No, it is impossible, because 1) the final product will deviate too far from your original intent, and 2) you'll be working on the same game until the end of time to please every different opinion, and 3) the development period is over, you should already be done! :D

So the only real concern on my part at this point is not that the game isn't polished to perfection (because it certainly isn't, as stated in the description) but that people are able to download it, install it, and run it without crash. At this point I'm more concerned with zlib errors and how to avoid them, but due to the inconsistencies in the errors arising it seems the only way to fix them is not to use the buggy software again (RPG2003). :(

When I say that I have misunderstood the reason for posting a game at this site, and that it has been misunderstood why I posted this incomplete work here, it is because I feel bad that so many are going to such trouble (recording videos, uploading them) just to voice their opinion on problems that will never be fixed. I am encouraged by comments such as "I don't like the save system" or seeing on video that people didn't understand the save system, and in the future I will try something more standard that people don't have to think too deeply about. And perhaps less dialog is desired => Bad habit of a writer working without an editor. ;) So please reread my comments and you'll figure out that they are not insane, they are not voiced with anger or outrage, and that I've been patiently trying to communicate the real goal here all along. Again, (as I said before) I'm sorry that I posted this incomplete and unpolished product here and that so many went to so much trouble to tell me problems I was already aware of.

The problem is, as you can see from the conversation above, that I don't have any response to most of these comments. And because I don't respond to every comment or change the game immediately, people are offended. Ignorance and self-righteousness are inferred on my part, when I assure you it is not true. :)

And that was never my intent, so that's why I apologize for the inconvenience to all of you and tried to take the game down, because the purpose of this site is now apparent to me and it wasn't before due to lack of research on my part. :O The purpose here is testing and further development, and this is a project where there will be no further development. This is what I tried, this is as far as I got. No testing was done prior to upload :( => probably another mistake of mine. But I do appreciate the number of downloads, the responses both good and bad (which I promise I will use in other endeavors) and I hope that my overly long post here has finally assured all of you of my intentions, and that the matter may now be at rest. (Apologies also for apparent upset to the site.)

:)

Update Notes (9/11/2010)

Thank you. ;) (Sorry for going slightly OT.)

Update Notes (9/11/2010)

Aw, that should be made to work. I am trying to do everyone a favor and remove my games and downloads from this site! ;)

Update Notes (9/11/2010)

Clicking the Delete button on the Manage Games page or Submissions page does not work.

Dragonlands

I found a fix for the description box, hopefully it will be read before download this time.

Funny how I have to go and find a fix to implement on someone else's site. :D

Still trying to remove the download and delete the game, not working. Please don't download or review any further, as that was not the intent of posting this demo. :)

Dragonlands

The save system is explained in the throne room by one of the guards, though it is not a mandatory tutorial like the others.

I am not inclined to listen to opinions of people who've never met me, yet tell me they hate me and call me an ass. This is not professional criticism, and only Deckkiller (sp?) so far has provided any professional criticism that I might take if I were interested, but this project was abandoned.

The other problem is this site, which has suddenly obscured the description of the game in both Google Chrome and IE, as far as I can tell. If the description were visible, you could see that this is an abandoned game that I have no intention of working on further. I realized in posting it that it was not complete or perfect. I posted it thinking that visitors here might have fun looking at it, but apparently I have misunderstood the function of this site, and for that I'm sorry.

I'm posting this in the hopes of avoiding further comments on this project, which I am currently trying to delete from rmn but the scripts on the site are not working properly.

Craze's Let's Play! Topic

post=199863
...why would you do that, dezz123?


I had some laughs while listening to your commentary, you're quite silly when you play a game. But it's very odd behavior that you would go to so much trouble to promote it and then tell people not to download it. :\

Dragonlands

(Double post: database error)

Dragonlands

I'm sorry that you're unhappy with it. But this is a demo, it's not a complete game.

The instruction manual installed with the game explains the save system. You can save anywhere indoors, such as the throne room, the barracks or the church in Saia, the Mayor's House, any of the shops or interiors in Havalon. That's plenty of save points; in fact it's more than if I inserted specific save points you had to touch in order to save. Then you'd probably be unhappy to have to backtrack to the save point when it would be so much easier just to save in the Casino or the shop you're in. :)
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