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Hi, I'm fairly new here :)

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[RMMV] Any way that I can prevent actors from getting off the airship in a map?

author=V3xatious
author=AmigoP247
Ok, I've managed to change it, is there any way i can make it act like an Airship now? (Fly over all objects)
On the map tile set, there is a way to change what is considered "impassable" terrain. Normally, the airship considers nothing that, but as a character, obviously, they can't just walk into water and depending on the game, mountains.

Theoretically, you could have two copies of your overworld. Load one which prevents anything from going on water (besides ships) and another that you have made everything passable on for your "airship" which is actually a character.


Thanks :) I'll try that out :)

[RMMV] Any way that I can prevent actors from getting off the airship in a map?

Ok, I've managed to change it, is there any way i can make it act like an Airship now? (Fly over all objects)

[RMMV] Any way that I can prevent actors from getting off the airship in a map?

Ok, thanks I'll give that a try :)

[RMMV] Any way that I can prevent actors from getting off the airship in a map?

I've created a travelling system for a game and I've made an event that takes you to a map-screen where you can fly your airship to various locations in the world, however the player can simply press the space key and run around it instead., how do I stop that? If so, is there also a way to make the Airship interact with events so the actors don't have to leave the ship to travel back to the overworld?

Unsure on how to remove other events (a basic problem)

Thanks for your help guys! I'll try out using switches for it :)

Unsure on how to remove other events (a basic problem)

(Using RMMV)
Hi, I'm fairly new to using this, so this should be a really quick and basic thing for pretty much everyone who understands events (sadly not me).
I've created a boss battle, but the character walks up to my player, so the event that triggers the fight is separate to the actual image which simply moves forward. The issue is that after the fight I don't know how to delete the image event, so my player doesn't keep walking into it. (I can remove the battle one with the 'erase event' option, but I can't find a way to erase a separate object, all I can do is turn its transparency on under the 'set movement route' tab. i guess this is just a really simple thing I'm missing, but I've searched around these forums for ages, and I can't find anything relating to this topic.

Sorry for posting such a basic problem, but I hope I can find out how to sort it.

Thanks

Amigo P
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