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I just started liking RPGMaker games...

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Outlaw City

Thank you Anaryu :)

My main combat fluxogram is:

Sarah:
Buff with Dark Clarity, Cellular Enhancement, Nether Force
Then Dark Absorption, Dark Release, Nether Combo, Nether Strike, situational skills

M'Mystic:
Dusty Haze, and after she's adaptative; usually Recovery Aura, Flash, Icy Aura; Experimenting with Molten Earth / Flash Fires / Arcane Break; Arcane Spear seems to be almost the same as Flash.

Dark Majesty:
Charge x2 > Darkened Sky (that seems ok on its own) > keep charging > Beam Pillar. I like also Murky Energy and Nether Crawl. I dislike Lightning Storm, as it's hard to use and I prefer go picking one foe at a time.

Proto:
I'm going with the shields instead of barriers right now, and also the three Enhancements.

Questions:

- Is it good to put points on damage / accuracy / activation in the following skills:
Dark Clarity, Cellular Enhancement, Nether Force, Dusty Haze, Recovery Aura, Charge and Double Charge, Darkened Sky, the shields and barriers, Force/Health/Stamina enhancement?

- Is it good to put points on stamina for Dark Release and other stamina-less skills?

- Any other tips? :)~

Outlaw City

Ok, I just recently started liking and giving credit to RPGMaker games. I downloaded half the games of this site, and I can tell that this one is one of the best ones, thanks to fast, cool combat system and sort of catchy story.
Spell/skill descriptions and effects are sort of misleading, with some of them seemingly redundant, thou... I'd have to do quite some save-trial-reload, but that's ok. I'd like to see some comments on them.
My rating: 4.5 stars :)

...

uh, how can we get the chests by the end of the sewers ? :)
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