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Is it just me that absolutely loathes random battles?

author=Sailerius
I still think that random encounters can work some time.
Like quick-time events, they don't add anything to a game and there's a large segment of the gaming population that will flat out turn away any game that includes them.

I agree with you on quick-time events, but not on random encounters. I'm currently working on a post for my university blog where I talk about what video games can learn from board and card games when it comes to randomness (and it's about randomness in general, just not about random encounters). Just finished the PvP/Competitive part of the post, will start working on the PvE part (and polish everything) as soon as I get the time.

Is it just me that absolutely loathes random battles?

author=Sailerius
Nope, most gamers can't stand them. When I started on design work for VSA, I surveyed gamers casual and hardcore to figure out what it was that they liked and disliked about RPGs and far and away, the most common response was that they hated random encounters and that's what turned them off from trying new RPGs.
Even though I don't play many RPGs (because Dota2 or fighting games consumes almost all my time when I can play games), I still think that random encounters can work some time. My argument for this is this; how does it make sense that your character(s) can predict when and where every battle takes place, especially when walking in "dangerous areas"?

Edit: Minor changes and spelling
And I'm sure you are going to disagree here, but there are some instances in VS1 (and not just in the original version) that I would count as random encounters.

Vacant Sky Vol. 1: Contention

Nevermind what I wrote here initially

I will call it Act III+ for the sake of simplicity and consistency

Vacant Sky Vol. 1: Contention

Are you fine with me saying Act III+? I want to do so because (a) consistency with the other names in the complete edition (b) the old Act III doesn't explain some of the new stuff that happens in Act I+/II+

Vacant Sky Vol. 1: Contention

author=Sailerius
Hang tight while we finish the third chapter.

Is it still in the plan that the game will get post-release support? I'm 99% sure that you mentioned that on Reddit earlier this year.

Vacant Sky Vol. 1: Contention

Just a suggestion for when the Beta for Act3+ starts. Can it be longer than the Act2+ beta, which IMO was a bit to short.

Vacant Sky Vol. 1: Contention

Just wanted to know.

Just to be overly clear about this: I'm not angry that Act3+ is delayed. What I want to say is that, try to be more open about these kinds of things earlier on. For a very long time(unless I missed something), just about everything pointed towards that Contention CE would be completed before Awakening without even a hint about the opposite (you did say before the second Kickstarter attempt, but I was willing to lean back on that point)

Vacant Sky Vol. 1: Contention

Just wondering, will Act3+ come out before or after the Tidebreaker DLC

hey_man_free_card.png

Of some reason, he reminds me of Vega (Claw) from Street Fighter

Shout out to our support team at Microsoft

Does Microsoft do that, or do you just have contacts on the inside?

Jokes aside: Congrats on that. Even though I'm gonna play the games on Android and maybe Windows 7 as well, it's nice to see that you are supporting several platforms.

And now for a question from a programmer, how much time is spent on writing "the generic" Metis code and how much is spent on platform-specific code