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questoin on classes and bosses
Thanks for the feedback! And I think I will shorten the duration of my status effects, or the ones hat lock down enemies at least... I like the body parts idea... Grandia did that alot too...
I agree that using status in random battles seems a waste sometimes, I kinda try to get around that by having the various attacks also do damage in addition to status effects.
As for the classes, I don't think it makes sense in my story have anyone be anything. I'll keep them with their individual classes i think...
I agree that using status in random battles seems a waste sometimes, I kinda try to get around that by having the various attacks also do damage in addition to status effects.
As for the classes, I don't think it makes sense in my story have anyone be anything. I'll keep them with their individual classes i think...
questoin on classes and bosses
Yo, just want to say that i love perusing this forum... a lot of insightful ideas from a lot of people... Now as for why I'm here...
I've been debating a class system in my head... In it there are 15 classes and each person has access to three different classes... ex, my holy character can be a paladin, healer, or crusader, (a holy mage)... Each class has 7-9 skills they spend JP to unlock, and that only that class can use. Would it make more sense for me to keep three classes to a person, or more fun for the player if I unlock all 15 for them to use?
Also, in regards to boss battles, what do you think about debuffs and statuses on them. Have like one or two work on each boss, pertaining to the gimmick, or have them have a lower chance to work on the boss? Obviously it would be anticlimatic to freeze a boss continually while you wail on him, but maybe having freeze work 15 % of the time? How have you guys approached this?
I'll probably never finish my game as i keep restarting it after so many hours, but it is fun trying! Thanks for your input!
I've been debating a class system in my head... In it there are 15 classes and each person has access to three different classes... ex, my holy character can be a paladin, healer, or crusader, (a holy mage)... Each class has 7-9 skills they spend JP to unlock, and that only that class can use. Would it make more sense for me to keep three classes to a person, or more fun for the player if I unlock all 15 for them to use?
Also, in regards to boss battles, what do you think about debuffs and statuses on them. Have like one or two work on each boss, pertaining to the gimmick, or have them have a lower chance to work on the boss? Obviously it would be anticlimatic to freeze a boss continually while you wail on him, but maybe having freeze work 15 % of the time? How have you guys approached this?
I'll probably never finish my game as i keep restarting it after so many hours, but it is fun trying! Thanks for your input!
The Screenshot Topic Returns
11/26/2013 08:55 PM
http://www.youtube.com/watch?v=oKCoDJviydo
hey, I've been spending the last couple weeks making a prolouge to my game "momquest: the legendary adventure". Any feedback, like of the mapping or eventing/writing would be welcome... Maybe this is the wrong place for this but I didn't want to make a page and put up a game yet if I'm not going to continue it too far... I try to make the dialog silly... basically is it something you would want to play based on what you see?
Thanks for your input!
Bwoltz
http://www.youtube.com/watch?v=oKCoDJviydo
hey, I've been spending the last couple weeks making a prolouge to my game "momquest: the legendary adventure". Any feedback, like of the mapping or eventing/writing would be welcome... Maybe this is the wrong place for this but I didn't want to make a page and put up a game yet if I'm not going to continue it too far... I try to make the dialog silly... basically is it something you would want to play based on what you see?
Thanks for your input!
Bwoltz
What do you think about my game (youtube playthrough inside)
http://www.youtube.com/watch?v=oKCoDJviydo
hey, I've been spending the last couple weeks making a prolouge to my game "momquest: the legendary adventure". Any feedback, like of the mapping or eventing/writing would be welcome... Maybe this is the wrong place for this but I didn't want to make a page and put up a game yet if I'm not going to continue it too far... I try to make the dialog silly... basically is it something you would want to play?
Thanks for your input!
Bwoltz
hey, I've been spending the last couple weeks making a prolouge to my game "momquest: the legendary adventure". Any feedback, like of the mapping or eventing/writing would be welcome... Maybe this is the wrong place for this but I didn't want to make a page and put up a game yet if I'm not going to continue it too far... I try to make the dialog silly... basically is it something you would want to play?
Thanks for your input!
Bwoltz
Legendary Adventure (working title)
With good reason, that's as far as i made the game, lol :P Stay tuned for more! I plan to add random events on the world map, some more skill checks for allies, and another party member! When chapter one is done I will put it up, but it may take a while as I don't have tons of free time, :)
Legendary Adventure (working title)
There is a new download, but playing past the tower of Marna the game is unfinished and prone to crashes fyi , (it's really not ready for prime time, I just like feedback, and glad you like it!)













