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Games like lunar?

thanks! I'll have to check these out!

Games like lunar?

Ive been downloading some rpg maker games lately, wondering if anyone came across one like lunar, that is well written, funny, with good characters. Imo the characters and writing make that game awesome.
Thanks! Bill

questoin on classes and bosses

I think I am going to incorporate skill warmups and cooldowns, sounds like an awesome idea! But with those I wonder if i need a limited magic pool that builds up over time (similar to TP) ... I think maybe I could eliminate that and either have no MP or have a larger pool of MP that doesn't regenerate so the user has a resource to manage while dungeon delving... The tricky part of that is making sure MP isn't too scarce or too trivial... I don't want to have people just spamming auto attack all the time :P (and if you did that in this game you would die).
Perhaps I could not have base regeneration but make your MP regenerate a tiny amount after a regualar attack or defend command.

questoin on classes and bosses

Yeah,getting the spells to work on bosses without overdoing it will be tricky to balance. I think I do have some random chance on a few of my low end status effects (at least 50 percent.) but they are low cost (like a side effect of a regular attack for certain classes) or hit all enemies aka random battle fodder. The higher cost ones you have to build up for are a hundred percent. This is all good info!

questoin on classes and bosses

Well if i ever get far enough in my game to need more than an introductory boss battle, you might see me post there!

questoin on classes and bosses

I want to add your are pretty good at thinking this stuff up too. I loved reading your boss battle threads... Coding would be over my head on that stuff but they are very interesting indeed.

questoin on classes and bosses

A status that increases mp cost... sounds like an awesome boss battle trick to me!
And yeah, I have poison for the enemy which does more hp degeneration that the poison status for the player, to make it tactically more interesting... and i should probably do something like that... frozen could be a short duration status, 2 turns, but sleep a little longer and can be broken!

questoin on classes and bosses

I'd have to agree with you all on that... nothing was more infuriating in FF that another useless status spell. Bosses make them devistating but you cannot get them to land at all.
As for the character class thing, I have decided that each of the three classes a character possess can use any of the skills they have from their move pool for their three classes...
For example, one character can be a cleric or a paladin, but the paladin can use the clerics healing spells if they want. To balance this out, each class will have distinct core mechanics. The paladin can use the healing spells, but not as frequently as the cleric, as she will have less mana regen as a paladin, to make up for extra HP and defense. Alternatively the Cleric can use paladin skills, but they will not be as effective for the cleric as she can only wear cloth armor.
Each class will have a signature skill that is only usable in that class, though. The clerics signature skill is a passive that doubles mana regeneration, making them able to use more powerful spells more often. It will be trickier to balance, but I believe more fun in the end if i can pull it off.

questoin on classes and bosses

Thanks for the feedback! And I think I will shorten the duration of my status effects, or the ones hat lock down enemies at least... I like the body parts idea... Grandia did that alot too...
I agree that using status in random battles seems a waste sometimes, I kinda try to get around that by having the various attacks also do damage in addition to status effects.
As for the classes, I don't think it makes sense in my story have anyone be anything. I'll keep them with their individual classes i think...

questoin on classes and bosses

Yo, just want to say that i love perusing this forum... a lot of insightful ideas from a lot of people... Now as for why I'm here...
I've been debating a class system in my head... In it there are 15 classes and each person has access to three different classes... ex, my holy character can be a paladin, healer, or crusader, (a holy mage)... Each class has 7-9 skills they spend JP to unlock, and that only that class can use. Would it make more sense for me to keep three classes to a person, or more fun for the player if I unlock all 15 for them to use?

Also, in regards to boss battles, what do you think about debuffs and statuses on them. Have like one or two work on each boss, pertaining to the gimmick, or have them have a lower chance to work on the boss? Obviously it would be anticlimatic to freeze a boss continually while you wail on him, but maybe having freeze work 15 % of the time? How have you guys approached this?

I'll probably never finish my game as i keep restarting it after so many hours, but it is fun trying! Thanks for your input!
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