BLUE'S PROFILE

Age: 28

I was Production Manager on the Indie Game Terraria.

Search

Filter

Putting a Team Together, To create a new engine.

Met a possible coder at a convention yesterday. Cool thing is that he lives somewhat nearby so working with him in person would be possible. Which is a deffinite plus. Ill see what he is capable of as a coder and keep this thread alive in case I need more team members.

Putting a Team Together, To create a new engine.

author=itrombe
Will you be allowing developers sell their work with this engine commercially?
And if yes, will you be requiring them to pay a cut of whatever sales they make?


Its a bit early to give a difinitive answer, but as of right now, the plan is...
Yes, commercialization will be allowed.
No cut will be required, just the original purchase of the program itself.

Putting a Team Together, To create a new engine.

I added a small blurb to the bottom of my post to answer that question.

It is a good point you make. However, Ive always believed there isn't always just one way to succeed in something and many paths may be taken to your ultimate goal. I feel the best route to a rpg creation software worth using, isnt to make it based on what you expect people to make with your tool, but instead to let their imagination be thier only limit.

Putting a Team Together, To create a new engine.

With so many engines out there, its true, the market is quite cluttered. But if you look at all the engines, they are all small peices of a bigger program we wish we could have. And many offer you simplicity coupled with difficulty of requiring coding to get your game to do what you want.
Not to mention the fact that many of the platforms our there are by the same company who keeps creating new ways to offer the same system, yet with more limitations each time.

While this project may seem ambitious. I think its about time someone offered people a tool that gave them what they actually wanted in an RPG creation platform. Besides, with the trigger fuction system I am hoping to have, it opens up the engines use to make many kinds of games, not just RPGs.

Putting a Team Together, To create a new engine.

Thanks kindly UPRC. Its always been important to me to offer what i can to the community. And I feel a project like this would help a lot of people whose imaginations are not supported by thier coding skills.

Sometimes you have an urge to create and you just wish you had a tool to do the hard stuff for you.

Rm2k3 was a good step in the right direction, but user friendliness went away with VX and XP. sooo... lets try to bring it back in our own way.

Putting a Team Together, To create a new engine.

I'm no longer affiliated with that company. I was a contractor on that project, and my contract has since ended with Re-Logic.

At this time I believe Re-Logic consists of only Andrew as Tiy now runs his own game company called Chucklefish.

Putting a Team Together, To create a new engine.

He chose to stop working on Terraria, I am not privy to the exact reasoning behind it. From what I hear, he stopped to spend time with his family.

Tiy, Terrarias graphics artist has started his own project called starbound.
www.playstarbound.com

And I, am doing this project.

Putting a Team Together, To create a new engine.

Putting a Team Together, To create a new engine.

EDIT : This project was cancelled, and a new non-maker project has now replaced it.

Zombies Ate My Neighbors : Exclamation Point

Ive already begun adding the fire extinguisher animation. GM is a pain in the but and each animation has to be coded in for eact direction, so irs a lot of frames, and they all need to be lined up perfectly. So its taking a while.

And eventually you will be able to jump on the trampoline.