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Advent Island
An exciting survival game were you can craft items, weapons, armors and many more! Fight monsters and survive.
An exciting survival game were you can craft items, weapons, armors and many more! Fight monsters and survive.
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Advent Island Review
First of all, I'm sorry if there was no goal except for just surviving the island and fighting off monsters. I made the game in 5 days which made it a rushed game. So basically there are many mistakes and lack of story. But I seek help from my friends on what I need to add or what needs to be removed or what needs to be changed. The current version, 1.2, is not yet done. I'm still adding more features and chaging what needs to be changed.
Thank you because you gave me a wonderful review which could help me correct my mistakes and further improve the game. Your review guided me on what I need to do. The screenshots you saw were the old version of the game and it was corrupted so I made a new one.
As of know, I think the game is still not about adventure. It's more like just roaming around a small island. You are correct about that. It was a mistake to make the game in rush. The NPCs like Marco and the Builder is really useless as for now and I have plans for them as well as the other NPCs. The lantern was supposed to light up when it's night but apparently as you said, the flow of time is slow. It's already fixed. You can also sleep even if it's morning but would cost more hunger than sleeping at night. The flow of time is much faster than before. The builder would have more use as I update the game.
In crafting, more tools can be crafted if you have the right amount of materials and right amount of level in crafting/cooking. All tools have a use. It can be used as a weapon. Axe can be used to collect logs. Hammer is for stone. Pickaxe for ores. They can be upgraded if you have the correct materials and tools. Some ores require higher tier tools which I have not stated which is also my mistake. Crafting will be done faster than before.
In farming, I thought having high-priced seeds would be better because food is scarce. I'm going to change that to. Crops takes days before it can be harvest. And sleeping is the most ideal solution to speed up the growth. Like I said before. You can now sleep even if it's morning so there would be no problems on farming. This can be useful for you can easily mine ores.
In selling, tools can't be sold mainly because are the main ingredient on upgrading a tool. Or maybe, the tools can be sold and basic tools can be crafted. Selling materials gives you a decent amount of gold that can be used to buy overpriced items. Since you don't like the overpriced items, I'm going to reduce it so it would be affordable. Buyable items can now be sold.
In NPCs, I played the game again and yes, it has a poor dialogue. I am not good on making dialogues so asking some of my friends or someone who is good making stories would be great. I know they can help me. Each NPC has its own use. You can trade crystals to the researcher which will give you skill stones. You can buy weapons and armors from the blacksmith(limited as of now). You can buy potions, seeds and fish baits from the merchant. You can also sell certain items to him. The builder, who has no use as of now, can build and upgrade houses if given the right payment and materials. Marco will transfer to your camp and would act as a guide in the game. Those will be implemented and be improved in the current version, 1.2.
In mining/caving, there are 7 mining areas and 1 area where bosses are fought when an event comes. Each day, the game picks 1 random map where you could mine. Some maps have ores and some have creatures in it. In the early stages of the game, some creatures can't be killed if you don't have the right weapon and armor which is hard to acquire. I have to change it too. Events occur on specific days, as of now there are 3. You cannot mine if there is an event. Crystals can be harvest if you have the gauntlet given by the researcher. There is a level requirement in harvesting the crystal.
In foraging, resources are respawned in the next day except for the loot crates. Loot crates have their own respawn time. I also changed the respawn time of the resources. It can now be foraged without waiting for the next day.
In background music, I will be changing the bgm. Each map would have their specific bgm that suits the place.
Your suggestions, having a bigger map is great. I have done it on the older version which is the corrupted one, and I can still manage to do that. I will be changing the map. You can now also sleep at day. Materials can now respawn during the day. I've already increased the speed of day progression. As of the new NPCs, I'm still working on them and useless NPCs have a use. Overpowered creatures are balanced. Adding an introduction is in my to do list. I'm also planning to implement a tutorial scene at the start of the game. Once a town is done, I'll be adding errands from the villagers.
Your review is awesome. I really thank you for having time to make a review about my game. Your insights will help me improve the game. Lots of things were added to my to do list because they will be a lot of help. I think I will change the game status into hiatus so some will know that the game is still in development.
As of now, I don't know when I will be releasing the full version of 1.2. I will be working on it as hard as I can. I won't be releasing any updates until I finish working on v1.2.
Thank you because you gave me a wonderful review which could help me correct my mistakes and further improve the game. Your review guided me on what I need to do. The screenshots you saw were the old version of the game and it was corrupted so I made a new one.
As of know, I think the game is still not about adventure. It's more like just roaming around a small island. You are correct about that. It was a mistake to make the game in rush. The NPCs like Marco and the Builder is really useless as for now and I have plans for them as well as the other NPCs. The lantern was supposed to light up when it's night but apparently as you said, the flow of time is slow. It's already fixed. You can also sleep even if it's morning but would cost more hunger than sleeping at night. The flow of time is much faster than before. The builder would have more use as I update the game.
In crafting, more tools can be crafted if you have the right amount of materials and right amount of level in crafting/cooking. All tools have a use. It can be used as a weapon. Axe can be used to collect logs. Hammer is for stone. Pickaxe for ores. They can be upgraded if you have the correct materials and tools. Some ores require higher tier tools which I have not stated which is also my mistake. Crafting will be done faster than before.
In farming, I thought having high-priced seeds would be better because food is scarce. I'm going to change that to. Crops takes days before it can be harvest. And sleeping is the most ideal solution to speed up the growth. Like I said before. You can now sleep even if it's morning so there would be no problems on farming. This can be useful for you can easily mine ores.
In selling, tools can't be sold mainly because are the main ingredient on upgrading a tool. Or maybe, the tools can be sold and basic tools can be crafted. Selling materials gives you a decent amount of gold that can be used to buy overpriced items. Since you don't like the overpriced items, I'm going to reduce it so it would be affordable. Buyable items can now be sold.
In NPCs, I played the game again and yes, it has a poor dialogue. I am not good on making dialogues so asking some of my friends or someone who is good making stories would be great. I know they can help me. Each NPC has its own use. You can trade crystals to the researcher which will give you skill stones. You can buy weapons and armors from the blacksmith(limited as of now). You can buy potions, seeds and fish baits from the merchant. You can also sell certain items to him. The builder, who has no use as of now, can build and upgrade houses if given the right payment and materials. Marco will transfer to your camp and would act as a guide in the game. Those will be implemented and be improved in the current version, 1.2.
In mining/caving, there are 7 mining areas and 1 area where bosses are fought when an event comes. Each day, the game picks 1 random map where you could mine. Some maps have ores and some have creatures in it. In the early stages of the game, some creatures can't be killed if you don't have the right weapon and armor which is hard to acquire. I have to change it too. Events occur on specific days, as of now there are 3. You cannot mine if there is an event. Crystals can be harvest if you have the gauntlet given by the researcher. There is a level requirement in harvesting the crystal.
In foraging, resources are respawned in the next day except for the loot crates. Loot crates have their own respawn time. I also changed the respawn time of the resources. It can now be foraged without waiting for the next day.
In background music, I will be changing the bgm. Each map would have their specific bgm that suits the place.
Your suggestions, having a bigger map is great. I have done it on the older version which is the corrupted one, and I can still manage to do that. I will be changing the map. You can now also sleep at day. Materials can now respawn during the day. I've already increased the speed of day progression. As of the new NPCs, I'm still working on them and useless NPCs have a use. Overpowered creatures are balanced. Adding an introduction is in my to do list. I'm also planning to implement a tutorial scene at the start of the game. Once a town is done, I'll be adding errands from the villagers.
Your review is awesome. I really thank you for having time to make a review about my game. Your insights will help me improve the game. Lots of things were added to my to do list because they will be a lot of help. I think I will change the game status into hiatus so some will know that the game is still in development.
As of now, I don't know when I will be releasing the full version of 1.2. I will be working on it as hard as I can. I won't be releasing any updates until I finish working on v1.2.
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