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My Weakest Link

author=Trihan
Mapping is my biggest pitfall. It's really frustrating because I actually have a fantastic sense of 2D architecture: I can glance at RPG Maker style maps and tell you instantly if there are any tiles that don't make sense if you were to translate the map into a 3D model. Unfortunately, the placement of tiles for my own maps is a skill that I haven't yet developed into something I'm happy with.


Although I haven't played around with mapping too much (currently using default maps, lame, right?), I can completely sympathize with you nit-picking little details, though. I have found myself nit-picking the story in a lot of games, even though the only real writing experience I've had was when I roleplayed when I was 14. (And I sucked at it, btw.) I always wonder why we as human always nit-pick at things even if we're not that great at them.

author=Trihan
I think the best advice I can give you on writing natural dialogue is to act out the scenes. If you know what your characters sound like, play out the scene and try to mimic each character's voice as accurately as you can, and imagine you're seeing the scene in a movie or something. You'll be able to tell pretty quickly what sounds natural and what sounds like it's being read from a script.


Hmm, maybe I should try that. (I just got to hope no one hears me through the walls.) It seems like it would make it easier to hear the dialogue read out loud, so I can tell what sounds natural and what doesn't After all, I kinda already do that when I write essays or post on forums. (Yes, I did read this post out loud before posting it.)


author=Kylaila
I'd think the easiest way to improve your writing is to have someone read through it and analyze it and rigorously keep making suggestion and changing it. Then going over the changed version and again and seeing from there. Usually there are a few common trends (like keeping dialogue locked in the scene they're in which results in characters not shining through, no flow, no no real development, or characters having no opener for their topics - it's much more natural to go associatively from one topic to the next, taking up things going on around them and then progressing to connected topics and personal opinions)
And second would be looking at different ways to deal with dialogue (like lots of banter Indrah style or very short precise snippets like .. uh, charblar's Prelude)

Me no gam mak, tho, but I hear some creators go well by fully imagining their characters - and then going through mental dialogue in their head, asking them questions and seeing how they respond. (tying in to the above Trihan did!)
Compiling a sheet of general personality traits, persona (appearance/way to approach stuff - outgoing etc), interests and stuff can help keep track of things, too. And then mixing that with what's going on around the characters.


I actually have had someone read through the dialogue before, but unfortunately, she became way too annoyed by how much I asked her to proofread it. I would ask other people close to me, but one them absolutely despises RPG Maker (says the games clutter up the Steam store or something..) and asking anyone else I know would be awkward. (Mostly because the dialogue has a ridiculous amount of stupid humor.)

I will try to actually imagine my characters out more, I used do that a lot when I I roleplayed. (I don't do it anymore, but boy, did I have some really weird characters..)

author=Kylaila
My nemesis for drawing would be doing backgrounds. I seriously need to practice that. And it's on my list *chuckle*


Haha, I'm also terrible at drawing backgrounds. (I'll learn eventually.) Then again, I'm also terrible at drawing bodies, trees, furniture, buildings, basically anything that isn't a head.

My Weakest Link

Firstly, I apologize if this is the wrong forum. It's always really confusing on where to post what.

Anyways, on to what I actually what I want to talk about.

You know how any game creator or hobbyist has that one weak link? Their own kryptonite? Well for many it seems to be more common things like art, story arcs, character development, or just plain laziness. But, when it comes down to me, I have my own kryptonite just like everyone else... but instead of having it being a more common one like art or story arcs, (Not that I'm great any of those either.) instead I struggle with the most basic form of writing, dialogue. Yes, the thing almost every basic human being can do.

I don't know why or how, but I never learned how to form pretty, little flowing sentences like everyone else. All the dialogue I write is choppy and unrealistic. Which is why it is my weakest link and it is also why I am posting on this forum right now instead of being productive and actually writing the dialogue for my current project Which frustrates me because I have been dying to continue working on it. But, because of my complete utter failure to do the most basic form of writing, I have been stuck on the most simplest dialogue for two days now. Yes, you heard me right, two days trying to figure basic dialogue.

If you somehow managed to read through my weird, little, rant, what is your weakest link?

And for those of you who can write those pretty little flowing sentences, care to give me some advice on how not to make my characters sound like they're from the uncanny valley?

EDIT: Thank you guys for your help! Finally got over the stupid dialogue I had been trying to figure out for the past two days.

Nocturne: Rebirth (English)

author=eplipswich
@Bobkerfuffle: Hmm by your description of Khaos' Territory, do you mean the final dungeon?

Can you send me your save file so that I can take a look? Will get back to you on this in about 8 hours' time or so. From what I know, I don't recall ever encountering this before o_o


EDIT: Oh, wait, I think I know what's the issue. It's actually your spear. That spear that's equipped to Luna gradually deducts her HP, much like how the sorcerous swords work. Just to confirm that the spear that Luna is equipped with is either the Rising Sun Spear or the Punisher right?

Now I feel dumb. Yea, it's the Rising Sun Spear. Thanks!
Although, is there any way to use this spear properly? It almost feels impossible to use.

Nocturne: Rebirth (English)

Am I experiencing a glitch or is this supposed to happen?
In Khao's Territory (after the attack of the devils on the village) Luna's health constantly drops. Using spells, attacking, or even guarding drops her health even more. She eventually drops to 1 HP and doesn't die by her own spells, but the moment a monster hits her she's down. :c I think it's a glitch, but I'm not too sure. I tried downloading the patch but it didn't do anything. I think there could be a problem with the Scarab Amulet/Necklace thing, but I'm not too sure; I'm not great at pinpointing glitches. I mostly just assume that because when I equipped it on her only then did she start to lose her health like that. Although now removing the amulet does nothing and her health still drops.

This is making it insanely difficult to get through Khao's Territory as I have to run back to a crystal just so I can fully heal Luna without having to waste my potions.

(EDIT): Just found out that even having other party members attack, use spells, or guard drops Luna's health down as well.

I Object!?

Oh my gosh, this sounds adorable! :o

Nocturne: Rebirth (English)

Can someone help me with the wind tunnel part?
(The part after you talk to Khaos after fighting in the Forest of Origins)
I can't get past the running water. I've looked all throughout the tunnel and found nothing.

[RMVX ACE] Thirst and Energy Bars Problem

I'm sorry for asking another question since I've been posting here so much recently, but Google has failed me once again. Anyways, earlier today I was following a tutorial on how to make hunger, thirst, and energy bars. After some time had passed I was finally able to make some, but I ran into a problem when I went to test them on my project. Functionally wise they're great, but graphically wise, not so much. The bars worked and looked great when they decreased, but when I used too many items to increase either of the bars, it went through the border of the bar.

Example:


Anyone know how to fix this? I pretty much followed the tutorial as exact as I could and even double checked it to see if I did something wrong, but I couldn't find anything wrong.

Any help would be appreciated. c:

[RMVX ACE] Unable to import a custom sprite properly?

Yea, now that I look at it, it is really screwed up. I was using another sprite sheet as my reference and for some reason it featured a four-step animation so I just thought it was supposed to be like that. I guess I used the wrong reference though. I'm new to this so it can be difficult to understand what I'm doing wrong. But, thanks to your help hopefully I'll working sprite sheet in a bit.

Thanks!
(And yea, I'll fix that alignment problem.)

Edit:
Woohoo! It worked!

[RMVX ACE] Unable to import a custom sprite properly?

I do have the $ in front of the file name, but it still glitches out like this. Did I place the character wrongly on the sprite sheet? Because it's including the other sprites around him. I think this is the problem, but I can't seem to figure out how far I should space them, but I'll try taking a look at others sprite sheets and see if I can figure it out.

[RMVX ACE] Unable to import a custom sprite properly?

Firstly, I'm sorry if this is the wrong forum, but I was unsure where to post sprite related issues.

Anyway, recently I have been creating custom sprites for tiny test project of mine, but I have been having difficulty importing them into RPG Maker VX Ace properly. I know how to add the sprite sheet to RPG Maker, but when I try to use my custom sprite, he just glitches out.

Examples:

What said sprite sheet looks like:


I think it's a problem with the way I placed the images on the sprite sheet, but no matter how much I try to space the sprites farther away, it still glitches up. Can anyone help me figure out what I'm doing wrong?

Any help on this subject would be greatly appreciated!
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