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Just about done with Main Menu revision...

Well, it's true that they all have a purpose, but it seems like combining a few of them would clear up some space there. Petra + Abilities, Equipment + Customize, and maybe have the HDC be changeable from each character's status menu. You probably wouldn't even have to literally combine the Petra or Equipment ones since you already have them set to quick switch to those menus.

And Milestones seem like the type of thing you'd access from your base, like a trophy room. It doesn't seem absolutely necessary to see them on the go at all times.

ruin1.JPG

The BoF1 building rubble looks decent enough, but the coloring needs to be adjusted to match the buildings. As it is now it looks really out of place. The buildings look a little odd being mostly windows though.

Spell Card ~ "SuperHuman : Jean Sozora"

I feel like dream powers should be accompanied by ridiculously intricate and pretty dream art when you use it, but I ended up drawing (this) instead. Yeah...

Still, it sounds like a nice plan you've got there. Tutorial levels can be a pretty nice feature if they're done well.

Old Save Files

Well, while it was nice to have done all that I did on my current save file, I'd probably want to replay the game to check out the changes anyway, so the old one is pretty much totally unimportant.

Our goal for today...

Hm, for characters, maybe have Average Level, Highest Level, Highest Damage Done (Though that might go under battles actually) and maybe how often you used each character in battle.

One sentence blog post

Not gonna call you out on the period comment since that's already been done. Hurr Durr.

Anyway, the balance changes sound pretty good. I didn't really have much of a problem with Ershin's chance of random failure to use a skill, but did have a problem with the double failure chance it has with Benediction, but what you've done with it now seems like a pretty good fix.

I like what you're doing with Nimufu, although I wonder if Whine or Transform might make things a little too easy? Though it'll probably be fine depending on which enemies the skills affect. Also, and this isn't really a complaint, I've always sort of wondered why you didn't opt to just name her Nymph for one of the alternate names. Admittedly the official name was Nympho Mani, but Nymph Mani (or even Nymph Omani) would probably work just as well, and maybe without the problem with maturity you mentioned on the Name Changes page.

And, of course, I understand that the decisions you all make are as a group and not just yours alone to make.
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