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[Request] Script for using a certain item in a certain spot, needed for puzzle game in RMVX
author=Caz
Ahh, I see. I thought you'd have waaaay more doors or other things. Yeah, using X and Y also works. My bad, I'm a bit too sleepy to think straight. ^^;;
Hehe naw, the puzzles that use this will essentially just be "Use this item at this spot, happy times occur" x)
[Request] Script for using a certain item in a certain spot, needed for puzzle game in RMVX
author=KingArthur
1. Make the "key" item call a Common Event.
2. Within the Common Event, read in and store the Hero's X and Y coordinates on the map.
3. Run a Conditional Branch that checks the Hero's X/Y coordinates against a preset value.
4. If Conditional Branch returns True, unlock the door and do whatever other processing is required. If Conditional Branch returns False, increase "key" item in inventory by 1 and do whatever other processing is required.
No need for any scripts.
What I ended up doing. A little bit tedious, but at least it works.
[Request] Script for using a certain item in a certain spot, needed for puzzle game in RMVX
I'm working on a puzzle adventure game right now, and I'm currently trying to either find a script, or figure out how to do it with RMVX's built in tools, that makes it so that if the player uses a certain item in their inventory in the right spot, it will trigger something.
For example, if while standing in front of a locked door, I go to my inventory and select a key, the door will unlock.
I think I saw a script or way to do this a while ago, but I can't remember where it was or how it was done. I'm still experimenting around but any help would be appreciated.
For example, if while standing in front of a locked door, I go to my inventory and select a key, the door will unlock.
I think I saw a script or way to do this a while ago, but I can't remember where it was or how it was done. I'm still experimenting around but any help would be appreciated.
Quick RPG: Homeland
author=Billy1414
ok beat the game i liked the ending sounded a bit like it was setting up for a sequel (the mage's ending at least)
Don't actually have a sequel planned, but I do plan to have other games take place in this setting. It just won't follow this.
Quick RPG: Homeland
author=Billy1414
im a bit curios how you get all three guilds...
can you message me how Buccura :)
Here's a hint;
Do the fighter's guild quest first, then search thoroughly around the cave for a specific item. Look for something that looks a bit different from everything else. There will be someone in one of the other guilds that will be able to make use of it
MANOS: The Hands of Fate
A fun little RPG if you want to kill an hour. Though I was honestly surprised at how straightly you played it x) Considering the movie it's based off. Why sometimes I couldn't quite tell if it was supposed to be a parody of sorts. Still, was a fun game never the less! Only complaint is a severe under use of Torgo :/ course I only played as Michael.
Quick RPG: Homeland
author=Billy1414
i liked it,though there should be more decorations(like flowers and stuff),not the same npc sprite for every guild member..but for a 1st try its not bad :)
i see a lot of bioware inspiration in this which is funny b/c of the music
and i would have said longer but you already did
Yes I did basically try to make a bit-sized Bioware RPG X)
Quick RPG: Homeland
author=KaRNoFeRoZ
You forgot the Dark Brotherhood
They will be added in Homeland: Tribunal :P
Actually I plan to one day make a more expansive version of this game that has more Guilds, and one of them will be Assassins, though I won't call them the Dark Brotherhood :P As tempted as I am to have a character that says "Hail Sithis!"













