CASIA'S PROFILE

Casia
An open world game with up to 30 hours of gameplay!

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And We All Lost

The returning of items on retrying a battle is easy to fix, and I already have a feature on the way which will help in knowing where exactly to go next. However, I don't know what happened with the save feature in your playthrough. After seeing the video I test-played the game on a different computer than the one I made it on, and the save works just fine.

If anyone else can report on the save issue, it would help in knowing whether the problem is with the game or whether it was just something about the computer... I can't find any glitches myself though.

Casia

Saving the Mayor was a plotline that was left unfinished accidentally, so as of yet you cannot find him if you let Barbara flee with him. It's a glaring plothole, but I am actually planning on releasing an expanded version of the game where the quest can be completed. Some of the files for this already exist in the current version, they're just impossible to access.

It Moves Review

The linearity issue is a matter of personal taste, to a large extent. What I mainly meant was that the game is a story with a beginning, middle and an end that repeats itself with every playthrough. Many RPGs have this, but I guess they get away with it because 1) they're longer so they have more material and replaying them becomes more appealing and 2) they usually include possible side quests and, even if not, you are often allowed some power over how to construct your party, equipment, skills etc.

To be honest, it's not that big of a deal in this game though, cause It Moves was never meant to be an open exploration game. I'm sure it was meant, from the start, to tell the short story on which it was based. It's true that even "fake freedom" will satisfy most players (I'll admit it would probably work on me), but it's not absolutely necessary for this kind of game. I prefer freedom, but I enjoyed this game even without it. It's really good at what it was meant to do - introducing an extremely atmospheric retelling of a short horror story.

My point being that I've criticized it, sure, but at the end of the day I really enjoyed the experience of this game.

And We All Lost

Does this message pop up when you open the game or later at a specific part?

Casia

@Ryou: If you return to the city after beating Krissy but can't beat Quros, your choices are to grind against the demons to become stronger or take the money. There is no escape out before.

@silenthillz: It's a bug that will be fixed in the next update. However, you can avoid it by not trying to move after you go to sleep. That's what causes the bug.

intro.PNG

I think I found it through google. It's basically the default skin colored red, so just a recolor.

Casia

The hunger script was fixed. Whenever a party member is hungry or thirsty, it will show as an added state in either battle or fromt he menu. And what Kenlan said is true, hunger and thirst will never become problems if you occasionally visit a restaurant.

Kenlan, the icy cave entrance will only open in a specific time. It's really hard to get in there.

Casia

Ah, thank you for the information. I now know what caused the problem and will fix it easily. Moving during cutscenes shouldn't be possible, but if it is, it will usually cause problems. I will fix it.

Casia

That is strange, I've never heard of that problem before. Can you tell me exactly what happens and in what order? What kind of an error message is there?

I am, in fact, working on another open-world game similar to Casia.

Casia

Thank you for your kind words. :) I actually had a floating island planned initially, but I never got around to actually making it. I believe the game-making files actually include a few maps I made of the island haha. :P