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Counting Switches?

As far as I can see, the correct code would look like this:

keys = (0001..0004).to_a
temp_array = []
for key in keys do temp_array.push(key.to_i) end
temp_array.uniq!
keys = temp_array


keys.each { |id| 

        $game_variables[0001] += 1 if  

        $game_switches[id] == true}

+++ DynRPG - The RM2k3 Plugin SDK +++

Large, maybe you are using the newest gcc... I've got the same problem (some pages above) with the loadConfiguration - it was fixed when I compiled the plugin with previous version of gcc.

[RM2k3] [Plugin] Local switches + turn-based battle

Paralyze, Sleep, Stun etc. aren't supported yet. Yes, the game will freese when you try to take turn from the party whose member is paralysed.

[RM2k3] [Plugin] Local switches + turn-based battle

author=bulmabriefs144
Don't do it by atb, it causes trouble with freezing if things don't work.

I thought that in the final version I should take into account all possible causes. Maybe it's the wrong way...

author=bulmabriefs144
Also, how do you access the monster and actors present in battle? Cerberus and I both had trouble pinning this down.

Didn't understand the question, sorry :(

[RM2K3] Weird teleport behaviour

Can you send me the demo for an error, too? Maybe I should find out why the bug appears... I'll fix it anyway (just change the logic), but for understanding it would be useful.

[RM2K3 request] Display enemy health bars

author=bulmabriefs144
Can we make a tweak to this where you can have this set by switch, so certain monsters can get turned on/off (for bosses, for example, you sometimes don't want people knowing how damaged they are, especially if they're a final boss)?

Of course, I can try doing this configurable - switch it off for certain monsters (in configuration) or for certain battles (by switch).

[RM2K3 request] Display enemy health bars

[RM2K3 request] Display enemy health bars

author=Cherry
Would you mind sharing the source code too?
Of course not, thanks, was in a little hurry while preparing demo :) Now I haven't got access to the computer, hope I'll be able to upload it in the evening.
author=Cherry
EDIT: In the demo it says "File Vehicles cannot be opened", the vehicles charset was missing (isn't this file normally called "vehicle", without "s", in the RTP?)

EDIT2: Same for the backdrop "Grasslands" (normally called "plains")... what strange kind of RTP do you use?
Arrrrgh, always I forget to add something :) I don't know what RTP it is. It comes with the Russian version of RM2k3, is used in it by default, but it doesn't seem to be the Russian one itself, since some comrades in Russian community haven't got it too.

[RM2K3 request] Display enemy health bars

Now, it seems that the health bars plugin is ready to be published.
download healthdemo.zip
Hope there would be no bugs there :)

[RM2k3] [Plugin] Local switches + turn-based battle

author=Cherry
Unfortunately, there is a bug:

http://rpgmaker.net/forums/topics/12736/?post=445088#post445088

It sometimes causes teleports not to be executed, because you are returning "false" from "onEventCommand".

I don't know why this can appear, because I return false when and only when the next command is looped to this one (so the teleport would be called again). Anyway, in next version I would remake the map control system, so this bug won't be able to appear.
Maybe I should test this more, just for understanding :)
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