CHAOSSTORMCLAW'S PROFILE
I make amateur games and I probably didn't spell amateur right just now.
Search
Filter
Dead Illusion
Dead Illusion
Dead Illusion
Hmmm....That does look pretty good, but I'm trying to make it really limited, so you can only see things where you're pointing it, like how it would work in a 3D game or something
Although it's obviously NOT as good as a 3D game, I want it to show basically only where you're looking
Although it's obviously NOT as good as a 3D game, I want it to show basically only where you're looking
Dead Illusion
It's all good, you're not an idiot. That's totally understandable. I just wanted to clear it up for you and for anyone else so there was no more confusion :)
Dead Illusion
Reply to Frogge -
I totally get what you're saying about jumpscares. There are a few "scares" but not many are actually get-in-your-face-are-you-scared-yet jumpscares. Most are shakey screen and unexpected sound(although that's even lazier lol). I basically only use in your face jumpscares to simulate the player dying. And about the flashlight system, it is pretty bad. the lights clips out a bit and it's not very gradient. I didn't work extremely hard on it because I was mainly making this game just because, but I really liked the story and I wanted to put out what little I have and see what people think. Also it shows a little bit behind the player so you can have a tiny sense if something is right behind you. But thanks so much for input, I really need it!
Reply to HikiNeet-
Ms. Teethy is actually just a doll, and his sister is a young adult. I couldn't imagine a three year old doing all that, haha.
And of course, big teeth doesn't mean scary, can't argue there. (especially little MS Paint white blocks) And yes, jumpscares can be pretty cheap. The game does much involve more atmosphere than scares. As I said above, I mainly threw my little (really amateur) project in the mix to see how it can be better. If people like the idea, I will definitely work on it harder! Thanks for input, I really need it!
I totally get what you're saying about jumpscares. There are a few "scares" but not many are actually get-in-your-face-are-you-scared-yet jumpscares. Most are shakey screen and unexpected sound(although that's even lazier lol). I basically only use in your face jumpscares to simulate the player dying. And about the flashlight system, it is pretty bad. the lights clips out a bit and it's not very gradient. I didn't work extremely hard on it because I was mainly making this game just because, but I really liked the story and I wanted to put out what little I have and see what people think. Also it shows a little bit behind the player so you can have a tiny sense if something is right behind you. But thanks so much for input, I really need it!
Reply to HikiNeet-
Ms. Teethy is actually just a doll, and his sister is a young adult. I couldn't imagine a three year old doing all that, haha.
And of course, big teeth doesn't mean scary, can't argue there. (especially little MS Paint white blocks) And yes, jumpscares can be pretty cheap. The game does much involve more atmosphere than scares. As I said above, I mainly threw my little (really amateur) project in the mix to see how it can be better. If people like the idea, I will definitely work on it harder! Thanks for input, I really need it!
Screenshot_2.png
Pages:
1














