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Celestial Legacy
author=TNV
I found a bug.
It happens every time i hit monsters like Suppressor and Enhancer.
I think I might have found the problem. I'm working on a fix now. Is this the only encounter where this has happened?
Edit: Upon further testing, I'm pretty sure I know what the problem is. This guy (and Terminators) used to have counterattacks. I removed them but they still have the counterattack property set, so they try to counterattack when they have no counter actions and it crashes the game. I'll include a fix for this with my next update coming soon.
Celestial Legacy
author=t28nguye
How come cannot Lena and Phoebe use two single-handed weapons when they cannout use shield?
I think it would make them overpowered. Dual-wielding rods can dish out some serious damage if both spells cast, and for no MP cost as well. Lena and Phoebe aren't meant to be heavy hitters so that's why Malus is the only one who can dual-wield rods.
Celestial Legacy
author=t28nguyeauthor=ChazarethI use my savefile in version 1.91 and I still cannot open the door.I got the helmet key but I cannot open any door.This just got fixed with the latest update.
The update changes the door events to look for the correct key in your inventory, which you don't have. The problem is that when you opened the chest with the key, it gave you the wrong one because the database has two Helmet Keys (an oversight on my part). As noted above by another user, you can use save editor to put the correct key in your inventory. It's item number 119.
Celestial Legacy
Celestial Legacy
The doors acts as if I don't have the key, though I fiddled a bit with the save editor and added the other key, it worked after the second attempt so maybe you got the wrong key, I don't know why there are two helmet keys but it worked.
I have no idea why there are two Helmet Keys either. All of the doors that require the key check for item 119 in the database. However, the chest which now has the Helmet Key uses item 31, which is that other unnecessary Helmet Key. This has been fixed, so I thank you for bringing this oversight to my attention.
As for the Bestiary problem, this is happening because death is handled slightly differently when an enemy dies due to Hemorrhage damage. The Hemorrhage state simply checks if the target is dead and then makes them perform the regular death animation, but this happens before anything else checks for the enemy dying, including the bestiary. It's been changed so that enemies are now added to the Bestiary by encountering them, you don't have to kill them anymore.
But another consequence of this is that certain enemies and bosses have death routines, and death due to Hemorrhage can skip these as well. It's unlikely to happen but it is unintended, so I'm working on a fix now.
Celestial Legacy
author=crowlotus
The included walkthrough can't be opened. I tried different programs but no dice. Any ideas?
As a .docx file, it can be opened with pretty much any version of Microsoft Word, even the free online version. But I was thinking it might be easier for everyone to convert all the text to .txt because just about everybody has NotePad, WordPad, etc.
author=DBAV
I think you should modify energy modes, as far as I am right now stoic, healer, tactician and sufferer suck badly, at least increase their energy gain per action a lot to compensate.
EDIT. Bug: the bestiary entry after zombie which I suppose is the boss from the pyramid doesn't appear after beating it, also the forest dragon entry doesn't appear after beating it.
EDIT2. I think I found the cause of the bug, it's indirect damage like hemorrhage that causes the entries to not register.
EDIT3. The helmet key is bugged, I do have it but the doors marked for it don't open.
I'll look into Energy Modes in the future for sure. I've tweaked them here and there but it's hard to balance it all because everyone's play style and tactics are different.
As far as the bestiary goes, thanks for finding this. Hemorrhage is literally the only ability in the game that deals periodic damage capable of killing the target, so I had no idea this was happening. The bestiary is handled by a plugin, so I'm not sure if I can fix it, but I will add it to the "Bugs/Unintended Effects" section of the version history.
For the helmet key, is this happening for every door or just specific ones? Is anything happening when you interact with the door, or is it telling you the door is locked even when you have the key?
Celestial Legacy
author=Gezelschaft
I got black screen in Pirate Cove after I slayed Leviathan :(
Like right after the battle, or do any events play and then screen fades to black? Can you still hear music or open the menu?
Celestial Legacy
author=Firefly84
You somehow messed up the Overdriver. More in my PM.
I advice to sell all duplicates before you install the update.
Edit: The new Overdriver can still be stolen on the floating island. But all old Overdrivers are lost.
Edit 2: You cannot sell the Overdrivers, neither the old nor the new.
Thank you for pointing that out. One thing I can count on is my lack of ability to correct minor oversights that can break the game.
A Fond Farewell to Yanfly
I just finished my first major project, something that I've been planning for years and finally got around to making. It was a success due to the tireless work of so many scripters, but certainly in no small part to Yanfly. Probably the most prolific of them all. RPG Maker simply won't be the same anymore.
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