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[TUTORIAL] Higher/Lower Gambling Machine
author=Fallen-Griever link=topic=2589.msg48894#msg48894 date=1228346391author=psy_wombats link=topic=2589.msg47947#msg47947 date=1228011679
You can avoid the copy/paste by using PicPointerPatch and then using the randomly generated numbers to use as file names. Or better yet, use DestinyPatch to set the rotation of a roulette wheel picture. Feasible for maybe 36 numbers with only one picture.
I don't use patches, but I'm sure those are both plausible ideas. Using patches runs the risk of breaking some of the other functionalities I like, I find. Or maybe I am just a traditionalist.
No. My patches never have drawbacks.
EDIT: Oh, sorry, this topic is quite old. I haven't looked at the date after finding it by Google.
A useful programs for your RM2k/3 needs.
Oh, I have forgotten: THE MAINLOOP SCRIPT IS NECCESSARY!!!!!!!!!!!! As the name says, ITS THE MAIN SCRIPT! Do NOT remove it, as loki said, just change it!
A useful programs for your RM2k/3 needs.
-- HERE IS THE AUTHOR OF FONT CHANGER AND POWER PATCH SPEAKING --
Sorry for that hard words, but what you wrote there about my Power Patch is completely RUBBISH.
Power Patch adds a scripting language, thats true, but not RGSS but Lua. So you CANNOT use RMXP scripts with RM2k(3)!!! It only allows you to script complicated thing like AIs, save and load variables by script, use all keys & mouse in your game and such stuff. Just look at the demo.
AND: The final version v0.43b is out: http://cherry1.ch.funpic.de/pp043.rar
I'm working on Version 0.8, which will include an english help file.
That thing with "RPG_RT.BAK" is rubbish too.
To install it, you have to:
> Rename your rpg_rt.exe to rpg_rt.oex
> Copy everything from the "Patch" folder into you project folder
> Open the demo game in RM2k and copy the three common events to your game
> Make (in your game) a autostarting event which calls the common event "Power Patch Init"
> Change the scripts as you like them
Now the second topic:
HOW TO USE THE FONT CHANGER
> Just click on the "..." button and open your rpg_rt.exe
> change the font names; the first one may be 14 characters long, the second one only 10.
> you can click on the "test" buttons to test the font you have chosen
> by clicking "übernehmen" the new fonts will be applied to your game
HERE IS A BIG LIST OF TOOLS FOR RM2k(3), JUST TRANSLATE IT USING THE GOOGLE TRANSLATOR: http://www.multimediaxis.de/showthread.php?t=105858
I hope I could help you.
greetings, Cherry
Sorry for that hard words, but what you wrote there about my Power Patch is completely RUBBISH.
Power Patch adds a scripting language, thats true, but not RGSS but Lua. So you CANNOT use RMXP scripts with RM2k(3)!!! It only allows you to script complicated thing like AIs, save and load variables by script, use all keys & mouse in your game and such stuff. Just look at the demo.
AND: The final version v0.43b is out: http://cherry1.ch.funpic.de/pp043.rar
I'm working on Version 0.8, which will include an english help file.
That thing with "RPG_RT.BAK" is rubbish too.
To install it, you have to:
> Rename your rpg_rt.exe to rpg_rt.oex
> Copy everything from the "Patch" folder into you project folder
> Open the demo game in RM2k and copy the three common events to your game
> Make (in your game) a autostarting event which calls the common event "Power Patch Init"
> Change the scripts as you like them
Now the second topic:
HOW TO USE THE FONT CHANGER
> Just click on the "..." button and open your rpg_rt.exe
> change the font names; the first one may be 14 characters long, the second one only 10.
> you can click on the "test" buttons to test the font you have chosen
> by clicking "übernehmen" the new fonts will be applied to your game
HERE IS A BIG LIST OF TOOLS FOR RM2k(3), JUST TRANSLATE IT USING THE GOOGLE TRANSLATOR: http://www.multimediaxis.de/showthread.php?t=105858
I hope I could help you.
greetings, Cherry
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