CINDERSPARK'S PROFILE
Cinderspark
22
I'm just a girl out of highschool with way too much time and way too many ideas with no actual experience to pull them off... so that's good!
Games I am working on but are unsubmitted (too early in development or unrefined enough that they cannot be accepted)
AeVani: Eternal Core
An alien race known as the Aen live in a world where order is a given. The youths are unable to speak until their coming of age, and are given special headbands that let them speak after the ceremony. When the life force of their planet is discovered to be dying out, Yor, an old Vani with little life force left in him, chooses an apprentice. Xani, a Veri, is placed in his care. Just before he dies, he tells her that she must save their people, not only from the planet's demise, but from themselves.
Remembrence
(NOW SUBMITTED WOO)
Games I am working on but are unsubmitted (too early in development or unrefined enough that they cannot be accepted)
AeVani: Eternal Core
An alien race known as the Aen live in a world where order is a given. The youths are unable to speak until their coming of age, and are given special headbands that let them speak after the ceremony. When the life force of their planet is discovered to be dying out, Yor, an old Vani with little life force left in him, chooses an apprentice. Xani, a Veri, is placed in his care. Just before he dies, he tells her that she must save their people, not only from the planet's demise, but from themselves.
Remembrence
(NOW SUBMITTED WOO)
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Got denied again.
Yeah, I wish I didn't have to alter the tileset to do that (for some reason the particular wall I used was only 1 high and didn't tile correctly) but I'll figure it out.
Anyways, to the photoshops!
Anyways, to the photoshops!
Got denied again.
author=Milennin
I'd start by making those maps at least 5x smaller so there won't be a huge spaces of nothingness like shown in the screenshots above (especially the first one).
Yeah, I might do that. I mean, I wanted it to be something that would fill with stuff later which was why it has so much free area. Also, the male path isn't fully developed. I'm scripting mostly the female thread, so I just put that in there to show "Hey, there are different characters that can happen." And since I didn't have anything new for him yet (been doing female, like I said) I never updated it.
Got denied again.
author=Liberty
Show a few better ones, resubmit and see if that gets you places. You could have already done so instead of complaining about it.
First of all, I admitted that I had a few bland ones in there, simply because they were the first ones I put up.
As for resubmitting, I've been working on the maps AND complaining. I'm a tricky multitasker like that.
Anyway, the point was never to get the Admin to reconsider the submission I already had up. It was simply to express my frustration. I didn't expect them to go "oh well she put a bunch of work we can't see into it, so clearly, she deserves to slip through".
Got denied again.
Yes but the thing with that is that it's highly stylized. I'm not sure if you guys can actually see the page since it's been denied, but what is wrong with a screenshot like this ?
Got denied again.
Denied
Reason: Mapping is just below site standards due to wrongly used tiles and bland, empty maps. Check out a few tutorials, make use of the screenshot thread for feedback and resubmit after you've made the maps a little better. Check the topic linked below for a handful of links to good mapping tutorials (found under the Show button): http://rpgmaker.net/forums/topics/5673/
08/05/2015 01:39 AM
This is the post that I got about being denied.
Yeah, I have several screenshots. One of the title screen, and I think 6 or 7 of the actual game. Admittedly, one is just the character selection area (the barren tween at the beginning of the game) but there are at least two that more accurately show the feel of the game.
Reason: Mapping is just below site standards due to wrongly used tiles and bland, empty maps. Check out a few tutorials, make use of the screenshot thread for feedback and resubmit after you've made the maps a little better. Check the topic linked below for a handful of links to good mapping tutorials (found under the Show button): http://rpgmaker.net/forums/topics/5673/
08/05/2015 01:39 AM
This is the post that I got about being denied.
Yeah, I have several screenshots. One of the title screen, and I think 6 or 7 of the actual game. Admittedly, one is just the character selection area (the barren tween at the beginning of the game) but there are at least two that more accurately show the feel of the game.
Got denied again.
Got denied again.
It's very frustrating. I've put a lot of work into the game, and there are a few places (like the beginning) that aren't supposed to have... stuff.. in them. It's meant to be barren and minimal to give a sense of unending. Even the crumbling walls, I thought, were too much. I didn't like them, but the site called them bland and unworthy, so I added things I didn't want to add to the game to appease the almighty forum god. It's supposed to be a tween, devoid of matter and home only to spirits. I don't know how else I'm supposed to show it other than how I had it. The policeman's house is unfinished, but for the most part, how many people have a fully furnished house the moment they move in?
I'm at a loss of how to add enough to the game to live up to the 'mapping standards' without just adding random things to the game to make the room feel more interesting, which it's not meant to be. In fact, the living world is supposed to be distinctly UNinteresting and the dream worlds are supposed to have all the substance.
Sorry if I'm ranting, but It's just so frustrating. The first time I understood, you know, all I had was a title screen, so I was like "Oh right, I just sort of wanted it up so I would have a place to put it. That makes sense" the second time I was like "Well I guess the room I have isn't finished... I'll add more later." But now, It's like I've put SO much time in it just to have it be 'not quite good enough' and it's very discouraging.
A lot of my hard work has been behind the scenes stuff though, and doesn't really translate into screenshots.
I'm at a loss of how to add enough to the game to live up to the 'mapping standards' without just adding random things to the game to make the room feel more interesting, which it's not meant to be. In fact, the living world is supposed to be distinctly UNinteresting and the dream worlds are supposed to have all the substance.
Sorry if I'm ranting, but It's just so frustrating. The first time I understood, you know, all I had was a title screen, so I was like "Oh right, I just sort of wanted it up so I would have a place to put it. That makes sense" the second time I was like "Well I guess the room I have isn't finished... I'll add more later." But now, It's like I've put SO much time in it just to have it be 'not quite good enough' and it's very discouraging.
A lot of my hard work has been behind the scenes stuff though, and doesn't really translate into screenshots.
Item Crafting
Nevermind I figured it out. I had it written as Fiber.Yield and it didn't like the caps. I had to write it as Fiber.yield instead and it worked fine.
Too many ideas
Hopefully this is pretty simple.
I want an ability to be unlocked once you have certain key items.
The idea is that one of the characters has alchemy so she would find ingredients to unlock the ability.
Once unlocked, I would be satisfied with it staying unlocked as a perm ability, though what I would like more would be a sort of crafting system where they buy the key item to make the ability(which would be an item in this case, consumable just like any other item).
Nevermind, found a script.
http://rpgmaker.net/scripts/319/
Too many ideas
No, the only user input was the advancing of dialogue.
My issue was that whenever a new event would begin, it would wait for a user input to change the graphic (which may have been because I had them set as 'action button' which I didn't realize I had it was and only noticed a second ago.) thanks for the help though. So change graphic is under move route... what a strange place for it... I would think it would be under animation or something...
My issue was that whenever a new event would begin, it would wait for a user input to change the graphic (which may have been because I had them set as 'action button' which I didn't realize I had it was and only noticed a second ago.) thanks for the help though. So change graphic is under move route... what a strange place for it... I would think it would be under animation or something...













