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RMN Battledome! Round Three! This is closed.

You'll never guess what my character is going to be.

Breath of Fire II: The Fated Child (XP)

Remember when this project wasn't dead?

GlaDOS: "That was great."

lilium_group.png

That guy on the left looks awfully cumbersome.

Elesia.png

Super bland, super open map.

You may want to look up some mapping tutorials as you're not likely to get many people to play your games with maps looking like this.

Final Fantasy : Mystic Quest Remastered

I forgot to ask, did you keep the jumping mechanic from the original also?

Final Fantasy : Mystic Quest Remastered

author=AskChoco
author=Clyve
"-Monster encounters are random as they are in the rest of the FF series. The monsters are no longer visible on the game maps (except for bosses) This allows for levelling up to Lv.99 (the original game only allowed around 40 due its battlefield use)"

Why would you do this instead of just refreshing the monsters when you leave the map and come back? Random encounters are shit.


Mystic Quest is part of the FF series....that's why its called Final Fantasy: Mystic Quest? hmm, i hated them static images anyway... too retro and boring, sorry but i'm a modern day player who needs a bit of a difference....what is the point of doing a remake when your not even gonna change anything? Sorry but thats what i call 'Laziness'.
Opinions are supposed to be quite formal too, so can you use proper English please?


askchoco pls sry 2 u 4 speek merican ok this bettr

Final Fantasy : Mystic Quest Remastered

author=darkdesigngames
author=Clyve
author=darkdesigngames
It was more of a choice of being faithful to the FF series in general rather than anything else.
Just not the specific game that you were actually remaking. That doesn't make much sense.

It just seems to me like you went the lazy route with random encounters because it's easier since they're built in.
Sorry but I can't agree with you there. I've created countless numbers of events throughout the game. It's very simple to put enemies walking around the map. It's not laziness, I just didn't want to do it that way. I have heard many people speak of MQ before and how they did NOT LIKE the static enemies. OK, sure, I could have made them walk around the map, something I am actually planning to put in at a later stage. The thing is If I made this game TOO close to the original there wouldnt be any point in playing it as there would be no difference in the gameplay. This was something MQ was seriously lacking in because of the way it's encounters were limited. Hence, why many called it a beginner's RPG and not in the main FF series.

This remake was to try to prove that MQ could be in the FF main series.

And for a personal note, (and I don't give these often) I usually don't reply to people who use vulgar language directed at me but I think I have the right to voice my opinion too.


Vulgar? I don't think that word means what you think it means.

Final Fantasy : Mystic Quest Remastered

author=AskChoco
This game is fantastic, always wanted to play a Mystic Quest Remake. All the ones i found online were not that good. Thanks Dark Designs for being the best! Obviously alot of time and effort has gone into this, and i LOVE the encounter system! Great! its more of a suprise when i get hit instead of being the same old 'see the enemy and thats it'. You guys are nut! How can you not love this?


My, what a convenient post.

Final Fantasy : Mystic Quest Remastered

author=darkdesigngames
It was more of a choice of being faithful to the FF series in general rather than anything else.


Just not the specific game that you were actually remaking. That doesn't make much sense.

It just seems to me like you went the lazy route with random encounters because it's easier since they're built in.

Final Fantasy : Mystic Quest Remastered

author=darkdesigngames
author=Clyve
"-Monster encounters are random as they are in the rest of the FF series. The monsters are no longer visible on the game maps (except for bosses) This allows for levelling up to Lv.99 (the original game only allowed around 40 due its battlefield use)"

Why would you do this instead of just refreshing the monsters when you left the map and came back? Random encounters are shit.
We've changed the behaviour slighlty in some of the dungeon maps in v1.3 so that some monsters appear on maps. As most of the other FF series are random battles, we thought we would follow suit with this remake, something most people had been asking for. I guess it's all down to your own opinion though.

Right, but you're remaking a game that never had them to begin with. Substituting a shitty system for a neat one is balls.

I'm not going to play it anyway, so take my bitching with a grain of salt. Random encounters are just ass taste though.