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Final Fantasy : Mystic Quest Remastered

"-Monster encounters are random as they are in the rest of the FF series. The monsters are no longer visible on the game maps (except for bosses) This allows for levelling up to Lv.99 (the original game only allowed around 40 due its battlefield use)"

Why would you do this instead of just refreshing the monsters when you leave the map and come back? Random encounters are shit.

The Seven Towers

This is the game the worst I'VE never seen. It swims in it is correct. It' s likes you didn't has all the plant, it sketches it, or history and only started to create a game and to add what it wants that came to occupy. You must come really more serious on its game that make and for all another one with the torture not to play such garbage.

betaeldianlibrary.png

How do your NPCs fit through their doors?

game idea- the game return (A futuristic story)

Yeah, listen to Liberty. I already started making this game 3 years ago.

Remember that scene in FF6 where there was a house fire in Thamasa?

All those townspeople shot the house with their iceberg spells even though they weren't supposed to know magic.

That was great.

Future Helper Sequel?!

RIGHT IN THE BOOTYHOLE.

Mafia: Round 2 (Lounge/Sign-ups)

Shock site mafia.

HuntersChance.png

Dude, fix the lines in the gr- oh.

1stworldmapfinal.png

If there's any way to get rid of the lines in the grass...

sewers.PNG

author=McBick
I think random encounters in mazes is a good combination. This is because after each battle you may forget where you are going or where you are thus making it harder to bypass the maze. That's just my opinion though, the sewers look good though.


This is the most backwards thinking I've seen in a long time. This is exactly what makes random encounters shit, mazes and puzzles are the most balls ass things to put random encounters in the middle of.