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Star Stealing Prince

I just finished the game (looks like I got the bad ending) and I have so say that this is the most polished RPG Maker game that I've ever played. Both the graphics and music contribute to a wonderfully eerie atmosphere. I enjoyed just about every moment of playing it.

Glacia

Thanks. Looks like I missed that when I skimmed the readme file.

Glacia

I know this may seem like a dumb question, but how do I get to the stat distribution screen from the main menu?

Bloodsphere

What's with the armor in this game? It seems to only reduce damage by negligible amounts.

Faith

Well, it's still buggy. Rescuing the kid inside the tree leads to a crash, and the cutscene with Seide leads to the three running across the ocean until they reach the end of the world map, where the game hangs. I know that it's supposed to be a demo, but you need some way to block player access to incomplete areas.

That being said, the battle system shows promise. I like how it tells me when I sucessfully inflict a status aliment but don't like how I have to guess whether an attack did 10 damage or 70 damage.

Faith

I've encountered a serious bug on the latest version. After picking up Hedia, I can't leave her house, as there is an impassible tile right in front of the door.

Forgotten Wishes

Overall, this is a solid effort. The fights at the beginning seem a bit unfair, but that could probably be fixed by giving the player more money at the start of the game. I'll also echo what others have said about the vine puzzle--one of the hints is confusing and potentially misleading.

Forever's End

This is a very impressive effort. The battle animations in particular were very well done. The only problems I can see are the potential for the story to hew too close to Final Fantasy IV and some grammar errors in the dialog.
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