CONSACAPTAIN'S PROFILE

I'm primarily a straight up "one man team" game maker, but I have dabbled in art, music and writing with moderate success in all three. I like to think that I am a semi decent voice actor, buuuuut that's probably just my imagination. More to come soon...

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[RMVX ACE] Party banter

author=LockeZ
The random chats in the Dragon Age games happen when you pass over a very specific place. The dialogue is randomly chosen from a few hundred options based on who's in your party, and it's not guaranteed to happen every time you enter the map, and it won't ever happen a second time unless you leave the map and come back... but the location is always the same. They picked areas that are near the middles of large maps, or areas that are near one entrance of a large map but only occur if you came in from that entrance. They also almost never put the conversations in places with enemies close enough nearby that you could get in a battle mid-conversation.

In your game, both of these aspects would only be important if the player can continue walking during the conversation. Which is something that I'd definitely recommend doing. That will make it feel like they're talking as you travel, instead of interrupting you.

Do they happen a different way in Bioware's other games? Using a random location seems far worse. It would be extremely likely to happen just before you exited a map.


Thanks for the input, I'll be honest, I didn't know exactly how they were done in Dragon age, its cool to know though. Also thanks for the advice, it actually does help quite a lot.

[RMVX ACE] Party banter

author=Liberty
Yeah, there's a script for this. You could have a timer that randomly triggers the variable to randomly call one of the dialogues. That might work.

So - timer counts down. Calls random number for a variable. If said number is over 5 then it doesn't work and a new timer counts down. If under 5 then it randomly generates another variable which, depending on the number rolled, calls up one of the discussions you want to see at random. Now, if a discussion is called, have it turn a switch on for that talk (so there's no repeats) and on the 'this has already been called' case for that discussion, have it randomly generate the number again, until it hits one that hasn't been called yet. Then after that discussion, have it turn off talk and restart timer.


But yeah, that script would work with it quite well.


Some of yanfly's scripts can go over my head (I'm not the worlds greatest programmer/scripter yet) but thanks, I will look it up and try to use it!

[RMVX ACE] Captain's Free basic sprite making (Will make Anthro sprites)

Sorry, I had no clue about that rule, I haven't really ever used a forum before. That being said, this was the last set of sprites I made for someone.
(PLEASE NOTE: This was a reference image, the sprites are not spaced properly for fuctional use in a game. I could not find the final file so this will have to do.)

How to add "style" to a game

author=CashmereCat
Many things can give your game an unexpected kick of style. Innovation is one of those things I think is severely underrated in games. Try to do something that you think no other game has done before, or at least something no other game's done *well* before. Another idea is to utilize custom assets like you have, to try and create a unique and vibrant world that cannot be mistaken for any other game.

Thanks for the advice, I will get right on the vibrance. As for the innovation though, do you have any advice? I am still new to programming so I can't do anything phenomenal in the scripting department. I'm not asking you to make my game for me, in fact you have already given a ton of advice, but if you've got any loose ideas I wouldn't mind hearing them.

How to add "style" to a game

What I mean is that my game lacks a distinct feeling thus far, I get the impression that a player could pause it and boot up another RPG maker game and it would feel relatively the same. I want my game to have a distinct feeling and atmosphere, I am aware these are vague terms, but I have an art background to please forgive me.

Captain's first log

author=kentona
I am disappoint. No stardate.

Welcome aboard the U.S.S. RMN, Captain.


Forgive me, it is just hard to keep track of the star date when you are adrift in the cold depths of space...

[RMVX ACE] Party banter

I know how to do comentarry, what I want is legitimate random banter that shows up during the game the same way battles do. I suppose I am explaining it fairly poorly though, basically I want a text based verison of the random chats in bioware games.

[RMXP] Need testers to test a completed game translated in english

I know a tiny bit of French and have worked as an editor in the past, I would love to help out if I can.

[RMVX ACE] Captain's Free basic sprite making (Will make Anthro sprites)

PS: I work best when I have some sort of reference image to go from, so pictures would be appreciated but they aren't needed.

[RMVX ACE] Captain's Free basic sprite making (Will make Anthro sprites)

I'm not fantastic, but I am a semi decent spriter, I specialize in heavily modding existing sprites. It's really nothing special but I figured if I could help out some other gamers why not? I do everything, but thanks to a commission job I did a while back I now have quite a lot of resources for "beast race" style sprites, so if that's something you need, I am your guy.
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