COONIE'S PROFILE
The name is Coonie iam one million years old years old! And live in
my secret fortress in the sky and this is no joke! All the stuff that you just read is 100% real.
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Things I Like:
The Mother Or Earthbound Trilogy
Pugs
Computers
Art
And Most Importantly RPG Maker
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my secret fortress in the sky and this is no joke! All the stuff that you just read is 100% real.
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Things I Like:
The Mother Or Earthbound Trilogy
Pugs
Computers
Art
And Most Importantly RPG Maker
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Quick how do you do a blog on this site?
author=Ratty524
You need a game page to do it. Go through the approval process, and once that's over with you will be able to create blogs.
ohh thanks m8!
How to change the font to an 8 bit or 16 bit font
2
2
author=djbeardo
When you say "None of them work"... do you mean:
1) You can't find any good ones online to download that look like NES or SNES fonts?
2) You found some, but can't get them loaded so they show up in your game?
3) You found one, got it loaded, but it looks weird?
2
How to change the font to an 8 bit or 16 bit font
In rpg maker vx ace I want a custom nes or snes style font. I've tried a lot of them but none of them work so would someone please help me?
How to give a single tile a sound effect when hero steps on it
author=Coonieauthor=NeverSilentCould you please send me a project with only this event in it?
If I knew a more simple way, I would have described that to you instead. But here you go, have some images:
This is what you do in the database. Just assign any number (in this example, number 1) to the tile you want to have the sound effect on (in this example, the one in the top left corner of the tileset).
Then do the following in your event. I used variables 1 to 5 for this, but you can obviously use different ones as long as you use them consistently. I strongly recommend playing around with variables a bit at some point, so you can learn what they can do. They're incredibly useful.
I hope this helps.
like a link or something pls :D
How to give a single tile a sound effect when hero steps on it
author=NeverSilent
If I knew a more simple way, I would have described that to you instead. But here you go, have some images:
This is what you do in the database. Just assign any number (in this example, number 1) to the tile you want to have the sound effect on (in this example, the one in the top left corner of the tileset).
Then do the following in your event. I used variables 1 to 5 for this, but you can obviously use different ones as long as you use them consistently. I strongly recommend playing around with variables a bit at some point, so you can learn what they can do. They're incredibly useful.
I hope this helps.
Could you please send me a project with only this event in it?
How to give a single tile a sound effect when hero steps on it
author=NeverSilent
If you want the sound to play every time the player steps on one of the tiles in question, do the following:
1. Assign a Terrain Tag number to the tile (in the tilesets section of the database)
2. Set up five variables: One each for the player's current X and Y position on the map (these are options for the Control Variables event command), two for their previous position, and one for the player's current Terrain Tag.
3. Set up a parallel process event (either on the map or in a common event if you want to use this mechanic all the time). This event must constantly check the player's current position by storing their X and Y coordinates as variables. Then set up conditional branches that check whether the current X and Y position are not equal to the previous ones (stored in the other two variables). If either of these is the case, it means the player has moved.
5. Inside these conditional branches - so if the player has indeed moved - check the player's current Terrain Tag by storing it in a variable, and then check through a conditional branch if the number of the player's current Terrain Tag is equal to the number you gave the tile.
6. If that condition is fulfilled - which means that the player has just stepped onto the designated tile - have the sound effect play.
7. At the end of the event command list, set the "old X coordinate" variable to be equal to the "current X coordinate"'s value. Do the same thing for the Y coordinate, then add a 1 frame wait.
This event should now loop infinitely in the background and play the sound effect every time the player steps onto the tile you chose.
is there a more simple way? or images pls
How to give a single tile a sound effect when hero steps on it
So in rpg maker vx ace iam giving so when my hero steps in shallow water it plays a
sound but how would you do that?
sound but how would you do that?
How do you make so that an enemy can still attack even if heros level is higher in rpg maker vx ace
How do you make so that an enemy can still attack even if heros level is higher than it in rpg maker vx ace.
How do you change the font for your rpg maker vx ace game
author=Coonieauthor=Ratty524How do you know the fonts you can choose from?
In your script editor, go to the bottom tab that says "Main." Add this bit of code:
Font.default_name = ["Grand9K Pixel"] # Edit as you see fit.
Font.default_size = 25 # Edit as you see fit.
"Grand9K Pixel" Is just the name of the font I used in my project. Replace that name with the name of your font for your project,
Wait never mind :P
How do you change the font for your rpg maker vx ace game
author=Ratty524
In your script editor, go to the bottom tab that says "Main." Add this bit of code:
Font.default_name = ["Grand9K Pixel"] # Edit as you see fit.
Font.default_size = 25 # Edit as you see fit.
"Grand9K Pixel" Is just the name of the font I used in my project. Replace that name with the name of your font for your project,
How do you know the fonts you can choose from?














