CREATION'S PROFILE

Creation
An avid lover of Heartache 101
1446
I translate games as I don't have enough time to make them.

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Why do you direct people to your website? I thought the whole purpose of coming to RMN was to host your game here so that people don't have to browse to other websites to try games?

You might get ripped apart by the Blog Schutzstaffel for posting a blog with so little content.

Giving Feedback: Pass or Fail

Yeah, I don't like failing people but it's honestly how I felt :(.

*Here's some suggestions:
Why not use Dreamaker to export your dialogues in Word and so some editing? I'm sure you could cut a good 50% of what is said or make it more interactive. You could ponder whether or not you could say things more concisely. Basically, you could try to get the ideas across by using a lot less sentences.

*I found that the main character and the troll were archetypal, i.e. the kind of silly troll and the spunky hero with a joke or two. Why not try to flesh out the characters more so that they're more believable? Honestly, I haven't played a game yet with an endearing character so I think it's something very challenging to do (I'm including myself in the lot). I often find my dialogues bland and have to start over.

*The thing is that it's hard to have round characters (as opposed to prop characters or flat characters) who are different then who we are and make them realistic enough. I think this is why we rely on archetypes because it's an easy solution to a much more complex problem. You know, the crazy scientist, the retarded fighter guy, the immoral thief, the hero who is not quite a magic user and not quite a fighter... the works. I find that basing characters on people we know helps.

*That bee was needlessly powerful in my opinion for a first combat, too much HP. You know when the game is starting, you want to make the game as interesting as possible. Showing the combat engine is a good idea I think but I think the fight could last a couple of rounds at most.

I liked the puzzle game the most (which I didn't mention in the video). It was innovative and interesting, why not propose more innovation as opposed to sticking to the same old CRPG dogma?

The problem with having a game which is similar to other games (the graphics, the gameplay, the story) is that there's really no incentive to play it. There are hundreds of games out there, why settle for something which has been done countless times before? If you want to stick with something shared with other games, I think you'll need to really perform in another aspect of the game.

Do you think the Mario RPG would've been remotely successful if they had the typical combat? The fact that you can interact in battles made the games stand out. Final Fantasy applies the same principle of innovation (for better or worse at times I'll admit).

I truly believe in the importance of having games which show individuality, games you can play and have a certain unique feel about them. I've played hundreds of RPG so that might be why I have trouble with a lack of innovation but still.

I'm not saying games need to be less like RPG, not at all. I think games need to exploit the RPG genre in ways which are more personal and willing to take some risks.

Those are just suggestions, feel free to disregard them.

I'm ready for another P&F.

Giving Feedback: Pass or Fail

Parallel by Pokemaniac

日本語トピック

The only way to understand Kanji is to read numerous Japanese articles, play games in Japanese language etc (best accompanied by an online Japanese dictionary). Kanji is after all the "vocabulary of Japanese". Understanding Chinese does help as well.


That's probably because you're a native, friend. I think there are some good ways to learn Kanji besides those mentioned above such as breaking kanji in radicals and the Heisig method.

Either way, thanks for the explanation about the sentence though.

Giving Feedback: Pass or Fail

Well I think so too but I have no idea as to what the problem is, especially the problem halibabica mentioned.

Update on the concept

I will be playing the games that passed for another 10-15 minutes and see if I still want to continue further. Everything is new 10 minutes into the game but will it keep being interesting as I play longer? I was under the impression that Infection might get repetitive if it only involves killing zombies and some puzzles in Metal Gear seemed a bit far fetched (the rat holding the key).

To put simply, games that pass round 1 will get a second round. It would assume that passing round 2 would be more difficult for certain games. Other games like Porygon might have an easier time since you can expand on the base principles fairly easily I think.

Giving Feedback: Pass or Fail

Porygon 3D by halibabica

rpg6.png

It's a Japanese video game magazine. You might want to get familiar with their website as they have some pretty exceptional art up there (for free).

I forgot one thing.

Last time you told me that the RPG Maker VX tileset was in a certain way and that's why you couldn't move the furniture against the wall. That is not so.

Export the graphic file, use photoshop, use a template and move the furniture higher up and then import the file again. Your furniture under the windows on the left side will look much better if you do.

日本語トピック

So...

''I've heard that he made this restaurant famous.''

Am I along the right lines there?

Americans are stupid?

Yeah only the Nordiques moved to the states for quite a few years now (1995 I think?) so I would have thought that you'd now the Canadiens more.

日本語トピック

皆さã‚"ã"ã‚"にちわ!

I just started working for a Japanese company and I've noticed that quite a few people expressed interested about learning Japanese (here at RMN). This is why I started the Japanese topic for those who'd like to practice, ask questions and the like.

I'm preparing for the JLPT 3 and although I take lessons weekly, I'm not progressing as quickly as I would like to.

I'm probably going to ask my JLPT 3 questions here as well.

Anyhow, here's for one for you guys to get the ball rolling:

彼はã"のレストランの評判ã‚' _ にして、遠くからやってきた。

A.口
B.耳
C.手
D.首