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Creation
An avid lover of Heartache 101
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I translate games as I don't have enough time to make them.

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Nitroblitz.com the Game Episode 1- Dick Troubles Review

Mother of God, Kumada, what prompted you to play this turd?


Shame on you Max. This is exactly the kind of reply you'd throw a tantrum about when Craze would make them about your game. Unbelievable.

Journeyman Review

If you think that any of this or anything else I've said or any other design choices I've made make this a 1/5 Star game, or that they even keep this from being a 5 Star game, you are certainly and comprehensively welcome to go fuck yourself. Your opinion is your opinion and absolutely nothing more.


Hum... I'm not sure if you were talking to me, but I don't think this game sucks or anything. The only reason why I bothered to post is to encourage you not to cancel the game because you're getting some negative feedback. I've played some of your other games and I thought they were great which is why I hope you won't give up on this one.

All the best to you, Max.

Journeyman Review

Hmm…
Fine I will cancel the game and take a hiatus from RM for a while. Like the
year 2012, say. At a minimum.


That’s disappointing, doesn’t sound like you. I hope you’ll reconsider because I never really pictured you like a weak defeatist who gives up when under too much heat, quite the opposite actually.

This game is getting *loads* of attention which is much more than can be said about 90% of games made by other people. The more attention your game gets, the more likely it is to get criticism but I’m sure you know this already. Besides, the concept for this game is different as far as rpg maker game go, surely some heat was expected especially at RMN, no?

Your reaction to criticism entices other members to press your buttons. They’ve probably noticed you reply to every single comment and that you takes things very personally which makes you an ideal target. Just letting you know from an external point of view.

Anyways, I haven’t played the game but I’ve read some pretty interesting and valid points being made although the form is certainly questionable at times… Please don’t take the following as personal attacks or anything, this is 100% about the game, 0% about you as a person.

BTW, why do you need to equip your axe to cut logs or fishing rod to fish? Why isn't it enough to just have them in your backpack? Furthermore, those quick button icons don't help much when you've remapped your keys like I did.


Honestly, coming from someone who hasn’t played the game, that seems like a very valid observation. It certainly would make it more practical.

I made the exact same complaint. 30 seconds is actually a huge chunk of time when you're trying to start playing a game that you may have never played before - it just becomes a totally unnecessary delay. There are better ways of conveying the information contained in your hints through the gameplay itself than smashing them into a bunch of "hint screens" that all flip by a little bit too quickly and ultimately just delay you from getting to play.

I personally wouldn’t say 30 seconds of waiting is a long time but that’s a matter of personal preference. I do agree that there are very intuitive and enjoyable ways to integrate tutorials in games than reading text. I always thought that was a shortcoming no matter the game. I think progressive integration of information is the best bet. Again, I haven’t played the game but I’m just saying.

Just goes to show you can't please everyone. The hintscreen is there specifically because a few players mentioned being confused and not knowing what to do right out of the starting gate. It is also all of 30 seconds (literally just 1800 frames, total, 360 frames per message) so...yeah.


Maybe the hintscreen wasn’t the best solution? I think “you can’t please everyone” is a bit of a copout at times (not saying it’s the case here though). If someone complains about “x” and you try “y” and they still complain, why not try “z”? You’re exploring ways to make your game better aren’t you? Well, keep exploring then.

About the minigame, I kind of agree with DE to some extent. Investing time in learning RGSS or finding someone to help you out might certainly be worth it to have some variety depending on the resource you’re trying to harvest unless you think you can manage by using another method. You mentioned that you weren’t sure that it could be done but I’m pretty sure someone could help you tweaking scripts so that you can make those games more interesting.

Anyways, I hope you won’t quit considering how much time you’ve invested into this. I think it’s great you’re getting so much feedback which point out pretty clearly where you could tremendously improve this project.

The Heirs of Techcatl Review

I've finally read your review. it seem I was mistaken about you. i had put among the site's scavengers who just wander about for the fun of being a nasty prick but I have to say I was wrong.

I agree with almost everything and I appreciated your honesty.


The Heirs of Techcatl Review

scrapi me manque :).

Omega Cerberus Review

Interesting review. As far as translating the menu, I'm guilty as charged. This would take minutes to fix however, (no more than 10).

As for the rest, I somewhat agree. The visuals are the strong point of the game which makes sense considering Sill Valt's job at the moment. I think the game is a good representation of what the author's creative strenght is (the same could be said about the Ark of Gladoria whose coding is legendary compared to the rest of the game).

As for the translation, I think it's hard to judge about the quality without knowing what the source material looked like (although it certainly isn't a perfect translation). Also, this was the reason why the game was taken down in the first place so meh :).

Adalyn Review

Oops, sorry, wrong spot. I did a P&F for this, check out the thread in the Game Dev section. Sorry for posting this here, s_w.

The Heirs of Techcatl Review

Wow, well done. Great review! Not only is it fair, it's describes really well the shortcomings of the game.

I'm glad (relieved) there weren't too many comments about the actual translation as this was my part of the whole project so to speak.

The New Disciples (Season 2) Review

I have to say I stopped reading because I couldn't stand the way it was written, everything was difficult to follow and chaotic. I thought your other review was a lot more readable. Just my 2 cents.

w Review

I don't know how I met the guy has anything to do with it. It is completely besides the point


Well it's just that the whole rating system becomes pointless if people start asking people to send positive reviews for their games when other people don't. I'm sure you can see how that's problematic, right?
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