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Giving Player a Game's Backstory

author=LockeZ
...There's a reason Lord of the Rings is one of the most popular fantasy stories of all time, yet no one would even agree to publish the Silmarillion until after Tolkien was dead, and even then his son had to self-publish it.


That's funny cause the Silmarillion is my favorite of all of Tolkien's works, I love that book.

This is a very good 'discussion' on the topic: http://www.youtube.com/watch?v=otAkP5VjIv8

If you don't know what Extra Credits is, then you're missing out on some of the best information on game theory there is out there.

The particular episode I'm linking, talks about MMO Quest Design, which at first you might be thinking will not have much to do with lore, but they go on to talk about how one might go about revealing lore through gameplay.

The Screenshot Topic Returns

^ awesome area!

There is plenty of visual interest in your screen shot, from your choice of color palette to the variation in texture.

Just curious, is that for a current project you are actively working on, or is it from an old project? I would really like to walk around on that map.
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