DSWALTON'S PROFILE
DSWalton
1104
KiraStar: The Polybius P...
Two boys get caught up in a series of events involving the KiraStar! A tale of adventure, friendship and growing up (with a dash of humor).
Two boys get caught up in a series of events involving the KiraStar! A tale of adventure, friendship and growing up (with a dash of humor).
Search
Filter
KiraStar: The Polybius Problem
author=edchuy
I just played the RSW demo and have the following feedback:
- I really like the unique style of sprites and the cuteness of the graphics.
- I thought the ability to interact with object in the house was a nice touch and hope to see more of it in other parts of the game.
- ATM (Automated Teller Machine) Machine ... seems a bit redundant. Otherwise, well written!
- I thought the idea of how the ATM card and telephone were used quite clever. In the case of the latter, how it allowed an interaction with characters which we don't actually get to see (or will we, in the future?). Wonder if at some point there'll be a cellphone ...
- I found the sound effects to be a bit NES/SNES-ish and the background music to be a bit quiet.
- Maybe I'm a bit confused, but Edgar sounds like a crow, but looks a bit like a black owl ...
- I found the idea of items found wrapped as presents added to wholesomeness of the game.
- Definitely liked animated aspects of the enemy sprites.
- I liked the idea of touch encounters and enemies that regenerate after a certain amount of time. A few of the enemies could have been placed slightly better in the cave.
- I hope the battles and gameplay becomes more interesting as the game goes along.
Subscribed!
Thank you very much for the feedback! I totally appreciate it. There's still an awful lot to polish up. :)
KiraStar: The Polybius Problem
author=Imbroglio
The character animations are fantastic! I love all the quirky little mannerisms Dan has. I was just wondering was it intentional to be able to tinker around with the project file???
I've left in unencrypted so people could have a look at how things were done (if they wanted to). One of the easiest ways to learn how to use these engines is by studying what other people have done. It's one of the ways I learnt so much about RPG Maker.
Thanks for the compliment too! :D
KiraStar: The Polybius Problem
author=wildwes
Sorry to tell ya this, but you've got some bug squashing to do in the Bugzy Backwoods!
One of the beehives (the one closest to the woods' entrance, I think) doesn't fall down and trigger a battle when you interact with it. Dan moves back and then the game freezes. Also, in the southwest area of the woods there's a path that leads west but when I go that direction a thing pops up that says "Unable to find Audio Memento Mori". Then the game shuts down.
Aside from the BUGS I like the game! At first I thought the enemies were a BIT overpowered but then I leveled up to level two and now those bees are a breeze!
Well I feel very silly! Fixed the bugs and am now uploading the new file!
Sorry about that! :(
KiraStar: The Polybius Problem
author=Aquablue11
Cooly! this looks like a great game :D
i can't wait to play it when it comes out ^^
have not played the earthbound series, if this game is good i might give it a go :3
so you made the sprites yourself? thats awesome! :D I also love the character pictures. Jack looks like quite the trouble maker XD
I highly recommend you check out Earthbound, as it is one of the best RPGs ever made, ever. A wonderfully charming experience.
Every single sprite and tile in the game has indeed been made by myself. It's been a lot of work, but I find it very enjoyable. Hopefully it's pleasant to the eye. XD
You're not wrong about Jack either, he's a bit of a scamp! :)
KiraStar: The Polybius Problem
author=bigtime
So when can we expect the next demo?
I'm planning to have a demo done by the end of March, early April time.
KiraStar: The Polybius Problem
author=BurningTyger
Hmm, do you need resources of some kind? Clare's released his battlers though I'll admit they may not fit with your art, and i may be able to cook up some semi-randomized music.
Music is the one area I'm struggling with. I found some pretty cool tunes, but I must admit, I would rather have some original compositions.
If you're up for it (I may have quite a few requests), then let me know. :)
KiraStar: The Polybius Problem
author=bigtime
I have my game slow down a lot in battles. Then when i got to max i couldnt see him, only his talking. Then my game froze up when i went in polybius. Up until then great game.
Haha, yeah, the demo is pretty broken!
It's completely different now mind. Runs much smoother too.
KiraStar: The Polybius Problem
author=ahmed_great2005
I like this game but i was unable to save my progress in the end of demo.You should give the player a chance to save after walking out of mayor's office.There are people who don't want to play the same thing again.
Other then that it is quite a good presentation,3.5/5
You can save at any of the payphones dotted around the city. I must admit, I didn't really make that very clear in the demo.
Necropolis
Just finished the demo. Couldn't stop playing, and was gutted when it ended. I would have to say this is the best RPG Maker game I've ever had the pleasure of playing. The graphics are gorgeous, oozing with NES quality, the characterization is top-notch, with some genuinely funny dialogue, and the battle system? What can I say? Simply sublime, deep and incredibly smooth.
Really, really enjoyed this. Can't wait until the game's finished!
Really, really enjoyed this. Can't wait until the game's finished!













