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KiraStar: The Polybius P...
Two boys get caught up in a series of events involving the KiraStar! A tale of adventure, friendship and growing up (with a dash of humor).

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[Help] [RPG Maker XP] Changing a Battler's sprite when damaged.

Good evening all.

This request is script related to RPG Maker XP.

I'm currently looking for a way to change a Battler's sprite when they've taken damage (either from an attack, skill or item).

As an example, this is what an enemy would normally look like (these are animated, using the Animated Battlers script found within Tons-of-Addons: link).



Then, when the enemy takes damage (as the little damage numbers pop up over it's head, or when it actually dies), it would change to this for a few frames, before returning to normal:



The sprite doesn't need to change if the Battler is healing, just when it actually takes damage.

I've had a look around on the ol' Google, and haven't been successful in my search. I've found plenty of fully fledged Animated Battling scripts, but they are mainly designed for custom battle systems, and I'm currently using the default one (if it ain't broke, don't fix it I say).

Any help would be greatly appreciated, whether it's an actual script, or just an edit to one of the built in scripts.

Thanks in advance, hope I've provided enough information.
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