DANIELLWALL'S PROFILE
DanielLWall
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My name is Luke Wall, and I'm a game developer/composer/writer/artist out of Lexington in West TN (one of the worst places to be if you into gaming).
My current primary project is Dragonstar, a platformer RPG that is being aimed for iOS devices (primarily being developed in GM 8.1).
My current primary project is Dragonstar, a platformer RPG that is being aimed for iOS devices (primarily being developed in GM 8.1).
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[Dragonstar] Game Maker Help Needed: Player Collision
So this is for any of you Game Maker experts out there!
Note: using GM 8.1 Pro Version
So, I recently added the standing and running sprites for Orthum (character for the game. Btw, alpha launching soon! XD) in place of the Link Sprites(from legend of zelda) I was using as placeholders. The Orthum sprites are larger than the Link Sprites, so I figure that might contribute to the issue, but atm the Character will randomly freeze when landing on a platform, either from falling onto it or jumping onto it. The original sprites worked fine, and I'm using the same method for collision (a full image rectangle mask), but it still freezes up. I've asked the GM community, but they won't reply for some reason. Heck, nobodies even viewed it! I feel rejected..... T_T Just kiddin. Anyways, any help from you GM masters out there would be helpful! I'm only three months into seriously working with GM, so I'm experienced but not to the point of perfection. Thanks in advance guys! :)
Note: using GM 8.1 Pro Version
So, I recently added the standing and running sprites for Orthum (character for the game. Btw, alpha launching soon! XD) in place of the Link Sprites(from legend of zelda) I was using as placeholders. The Orthum sprites are larger than the Link Sprites, so I figure that might contribute to the issue, but atm the Character will randomly freeze when landing on a platform, either from falling onto it or jumping onto it. The original sprites worked fine, and I'm using the same method for collision (a full image rectangle mask), but it still freezes up. I've asked the GM community, but they won't reply for some reason. Heck, nobodies even viewed it! I feel rejected..... T_T Just kiddin. Anyways, any help from you GM masters out there would be helpful! I'm only three months into seriously working with GM, so I'm experienced but not to the point of perfection. Thanks in advance guys! :)
mana_potion.png
Yeah. Lol. Sorry, I'll trip load these in smaller sizes soon. I made it with high resolution to get the detail right. Lol.
Help please? Platformer RPG (need character sprites)
The Business Aspect of Starting a Game Studio
Alrighty.
And my apologies Dyhalto if I came off as rude. Just kind of trying to piece everything together and sometimes it overloads and I tend to not filter very well when that happens. Lol.
And my apologies Dyhalto if I came off as rude. Just kind of trying to piece everything together and sometimes it overloads and I tend to not filter very well when that happens. Lol.
The Business Aspect of Starting a Game Studio
The Business Aspect of Starting a Game Studio
Indeed. As far as legal protection, should I just copyright the names and such myself?
Honestly this takes a little bit of a load off. I'm not trying to dig and make sure that I can set up a company just to make this game.
And I have plenty of drive to make profit. 1:00 is usually my earliest bed time as I'm usually staying up trying to organize assets and debug. So drive and creativity will definately not be a problem. ^_^
Honestly this takes a little bit of a load off. I'm not trying to dig and make sure that I can set up a company just to make this game.
And I have plenty of drive to make profit. 1:00 is usually my earliest bed time as I'm usually staying up trying to organize assets and debug. So drive and creativity will definately not be a problem. ^_^
The Business Aspect of Starting a Game Studio
Thanks for the advice guys.
I think I'll go with just staying indie for a while and try publishing them independantly. I think that's the answer I was looking for in all this. Lol.
I'm still not even into my freshman year of college, and I live in a small town in West TN, so getting hired or getting an internship at a game company isn't happening any time in the near future.
Thanks again for the advice. It's at least clarrified some things that I needed clearing up, and helped me get a grasp on how I need to plan from here on out!
Sorry if at times I seem like the newbie little kid who found a game maker and said, "I'm gonna make a new game and be RICH!! XD!!!" Lol. I've been studying games and what makes them great for around five years now. The joke around my family is that I can't play games for enjoyment anymore, because I'm always analyzing them and trying to figure out how they became so successful. I guess I thought that meant I was ready to just get up, fill out some paperwork and start a game company. But "Sacre Bleu"... I'm only 17... Lol.
Sorry if I wasted anyones time trying to organize my own plans and such. Still, thanks for the advice! :)
I think I'll go with just staying indie for a while and try publishing them independantly. I think that's the answer I was looking for in all this. Lol.
I'm still not even into my freshman year of college, and I live in a small town in West TN, so getting hired or getting an internship at a game company isn't happening any time in the near future.
Thanks again for the advice. It's at least clarrified some things that I needed clearing up, and helped me get a grasp on how I need to plan from here on out!
Sorry if at times I seem like the newbie little kid who found a game maker and said, "I'm gonna make a new game and be RICH!! XD!!!" Lol. I've been studying games and what makes them great for around five years now. The joke around my family is that I can't play games for enjoyment anymore, because I'm always analyzing them and trying to figure out how they became so successful. I guess I thought that meant I was ready to just get up, fill out some paperwork and start a game company. But "Sacre Bleu"... I'm only 17... Lol.
Sorry if I wasted anyones time trying to organize my own plans and such. Still, thanks for the advice! :)
The Business Aspect of Starting a Game Studio
Financial stability isn't necessarily a problem for me. I'm going into college with plenty of scholarships and drive.
And to be honest, the phrase get a real job is something I'm not too tolerant to. I'm one of those people that will probably strive after my goal until it ruins me, or success comes alive. So I'm going at this with everything I've got, and I'm firm in my decision.
As far as planning goes, I have a very firm plan, and a game studio is further down the road. I just wanted to clarify how I should go about organizing it as a measure of 'planning ahead'. This thread is actually a perfect example of me trying to make a plan.
I understand your trying to help, and I thank you, but this is a decision I've firmly planted a while back.
And to be honest, the phrase get a real job is something I'm not too tolerant to. I'm one of those people that will probably strive after my goal until it ruins me, or success comes alive. So I'm going at this with everything I've got, and I'm firm in my decision.
As far as planning goes, I have a very firm plan, and a game studio is further down the road. I just wanted to clarify how I should go about organizing it as a measure of 'planning ahead'. This thread is actually a perfect example of me trying to make a plan.
I understand your trying to help, and I thank you, but this is a decision I've firmly planted a while back.
The Business Aspect of Starting a Game Studio
Alright, so as some of you know, I'm working on a 2D Platforer RPG called Dragonstar. It's coming along nicely, and I' hoping to be able to give you a tangible demo sometime by the end of the month at the latest. I have some questions for the community though:
I'm mostly a writer/composer/in-progress artist, and I plan on doing games like this one, and eventually my own 3D games, as a career. My question is how should I tackle the business aspect of this game? I know I'll need to copyright my studio's name and such, but there are several things that I need to know. I'm basically out in blank space as far as anything business related goes with game design. Does anyone know of a book, an online article, something that might help clarify how to get an actual game studio off the ground? Any help would be awesome! Thanks! :)
I'm mostly a writer/composer/in-progress artist, and I plan on doing games like this one, and eventually my own 3D games, as a career. My question is how should I tackle the business aspect of this game? I know I'll need to copyright my studio's name and such, but there are several things that I need to know. I'm basically out in blank space as far as anything business related goes with game design. Does anyone know of a book, an online article, something that might help clarify how to get an actual game studio off the ground? Any help would be awesome! Thanks! :)













