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Forever's End

I played this game to the first pseudo-boss, right after I heard some idiot bitch about his airship.

Then the pseudo-boss used a bullshit 9999 Damage attack, so I stopped playing. It was a pretty simple decision, considering I didn't feel like RNG scumming until he didn't use his bullshit 'Pandora's Box'.

Forever's End

My only nitpick is that the font is a bitch to read at times. Particularly in the prologue.

It's still a great game though.

Swordscape Version 2 Review

comment=32781
I don't agree AT ALL with your storyline and mapping scores.

First things first, what in the hell did you find appealing about the diagonal room? You do know that that is laden with mapping errors, right? The treasure chest is going in to the wall, the holes in the ceiling are facing straight up, and the staircase wouldn't connect to the upper floor. And sliding puzzles? You can move an object onto an area, and that's somehow worthy of a 4/5? And then there's a copy-paste map of the same people in rows? Yeah... no. Also, I forgot to mention how the entire map is symmetrical. Is this the first game you've played, or do you have no grasp of proper mapping?

Storyline... "You save the world." Isn't that default? If that's all you can say about it, then clearly there's nothing more than going from point A to point B, fight the demon, and "save the world." If this is true, then that's not exactly a storyline, and more deserving of a 1/5.

Wow Corfaisus. Thank you for reviewing this review. It made me think about reviewing, and how to review in general. Never have I been thinking these thoughts about reviewing and reviews in general before.

And the maps, while rather unappealing, were laden with puzzles. And I like puzzles.

A lot.

And you're saving the world from a war of the likes the world has never seen.

Swordscape Version 2 Review

VX mapping is harder than XP. XP has layers, making it easy to do.

1. People remake games all the time, it's just that he picked the wrong one. His game is far more original then RS with it's questlines.

2. These things, they are true.

3. Smallscale? Nobody starts smallscale, because it's harder work to do. You've gotta compress loads of stuff into a short time.

4. His mapping and eventing is pretty damn good for a beginner in my opinion. I couldn't map like that when I started.

Swordscape Version 2 Review

I was fine without it. Just bugged me a bit. :P

But, yes, balance is shot. I can kill monsters with the Tribal Battleaxe at a ridiculously easy rate. It's the most overpowered weapon ever.

It's got a 50% chance of paralyzing for 4 turns, every turn. I can spam att with that.

Send Me In Coach! Review Event

post=141543
post=141473
And it is unfair to say that "many of them didn't even need reviews", since the games selected were completely random and by what standard is "review need" calculated?
Games that have no reviews, games whose creator want reviews, games that deserve more attention. That's a fair standard.

I like review events, but I liked zero-to-many better.

It's strange. Swordscape is actually... good. Once I got past the dull repetitive first parts, I got into a well mapped, half-decent storylined dungeon-runner.

Mine's done.

http://rpgmaker.net/games/1919/reviews/968/

Send Me In Coach! Review Event

I'm going to participate, once I remove a bunch of MMOs from my computer so it'll download RM games again. :X

Okay, done. Oh joy. I got Swordscape as mine. >.<

What are you thinking about right now?

My androgynous sexual orientation.

And cursing my PSP for refusing to let me play emulators.

Heya fellow rpg developers

You and I have the same problem.

I've written out, created massive events, for about...

Fifteen games.

I finished half of one.

Welcome to RMN though.

Open Sandbox Engine

Can't wait to play this.

Maybe I could playtest and review it for you? ^.^
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