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DEEBELLWETHER'S PROFILE

tiny femme leshbian mommy, hermaphrochick goth person

long time JRPG fan, aspiring designer and director.

check my intro post for more detail, i'll flesh this out as I go along.

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...WONK.

I feel silly. I pressed EVERY OTHER F KEY. lol.

well now, this is great news. thanks!

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Roguelikes are my absolute fav. I love the random generation, and difficulty.

I just played my first run, a randomized character and hard mode. I think I beat 4 creatures before being slain.

Honestly, I am very thankful to find this. Best true roguelike I've played so far. The graphics, sound, music, system and interface are all top notch.

My only complaint so far is that I can't maximize the window to make it more visible, and i'm playing on a little laptop. I'd honestly deal with pixelization just to not have to strain my eyes.

This game is amazing, and I'd honestly say it would be worthy to be sold. I honestly wish I could play this on my 3DS, I could just get lost in there.

The Epidemic of Lifeless Towns

this was a really stimulating article, and so was (is) the discussion that ensued.

i'm a long time player, coming into design some quarter century after beginning my 'career' as a gamer.

I have to say, over the years, I have held EVERY view presented here, at different times. when I started playing RPGs (DQ1 and FF1, specifically,) the small, unrealistic towns kind of bugged me.

later, during the SNES and PS1 eras, it became more and more possible to have these settings feel more like real cities. at first this was AWESOME, and really added to gameplay, as it felt like we were advancing (FF7 comes to mind, those town really pull at the heartstrings, though arguably, the director's theme for the game was life/death, his grandmother had just died, and he wanted a game about human connection and connection between humans and nature.)

that was the last time I really enjoyed that. from FF8 on, the big corporate JRPGs moved further away from good gameplay into being overbearing interactive soap operas. f**k u FF8+, honestly. I am now SICK to death of Square's excesses and overblown, broken systems and stories (which have lost all originality and luster as far as I can see.)

the irony is that now (as is a big convention in gen 8 games in general,) the tendency is to try to create a sweeping view of a world, a story and one's motivation there within is to use ECONOMY, that is, telling a lot with very little, then thrusting the player directly into the heat of conflict. I LOVE it.

I have a kid, and life is short. also, I like to play multiple games at once. I do NOT want to watch an hour opening for a game, and THEN explore a base city that will take me 3 hours minimum to see before I even hit a 'level,' and get down to fighting and grinding.

though I felt like it SHOULD have been more of a finished game (it was indeed cut short to put on the shelves,) SaGa Frontier, my all around fav RPG in the digital format evar, ALMOST balances all of this perfectly.

there are times when I wish some of the locations were just a LITTLE too simple with no real life in them, but honestly, you go into these huge "worlds," where you only see small parts, but what is NOT seen FEELS like it is there from what IS shown, and a few random NPCs just chatting about their lives and perspectives, many of which do NOT directly affect gameplay, paints a vast picture QUICKLY, which I love.

some NPCs DO change what they do and say over the game, and in order to finish the whole game, you have to play 7 characters ENTIRE stories to reach the final 8th scenario, and though you will be going to basically the same levels, things are ALWAYS at least SLIGHTLY different for each scenario. a pretty much background NPC in a bar in 6 of the scenarios MIGHT be the contact point for a HUGE mission ONLY in that once character's story. so you can imaging that character going on that adventure, while the other 6 will just talk to a drunk once, who will maybe complain about a waitress. the scavenger hunt effect makes the town FUN.

further, I actually like when towns and dungeons overlap a bit. the main port o Koorang in SaGa Frontier not only has the greatest varieties of shops, and most of the shops where you can sell or exchange (you can only sell certain items in the game, and ONLY if you can find a buyer who pays for them in bulk, making it a bit more realistic,) but really, it LOOKS and FEELS huge, even though there are maybe 6 or 7 actual areas to the place, INCLUDING the doors you can enter.

and underneath Koorang, is a VAST sewer dungeon (which is the best place to grind early for most scenarios, and actually has different treasures in each scenario,) which is in turn on TOP of yet ANOTHER, OLDER sewer system, which is again, on top of a cave, presumably what they built the city upon the first place. also, you can get into the dungeons multiple ways, and there are even multiple exit-back-to-city only exits.

anyway, they did a LOT with a LITTLE, which means that the cities feel like as much a part of the advancement and gameplay as the dungeons and battles. also, there are event specific battles IN the cities, mostly to do with storyline.

so yeah, I think the analogy is like a good city for an RPG will often be like poetry: very little words, but worlds are painted in moments.

and goddamnit, I better get to swing a sword or something within 30 minutes of start or imma seriously go play me some Blaster Master or Super Mario Land, or even Space Invaders, man. and while I LOVE NPCs and details which suggest a living place, I better be able to either clear the town and all its info within 20 minutes, or else there BETTER be sub games, or ways to earn money/exp/advancement IN the city, and it really does have to fit in with the rest of the game, and should NOT feel like games tacked on top of games. (except for games of chance or event specific games, like the opening festival in Crono Trigger.)

everyone here had great points. thanks for giving me plenty to think about.

Greetings, People of teh Internetsland...

rock on, thanks.

and hi Suzy.

Greetings, People of teh Internetsland...

also, as driven as I am to create, its going to be a while before y'all see anything resembling a game from me.

I have a 1 year old, and am working on financially stabilizing with my wife, so that's consuming most of my work time.

right now i'm just getting back into drawing and writing. my wife and I plan on producing an illustrated kids book, though we plan on using the imagery to produce graphics for games. I've really thought about this stuff for decades, so i'm being very methodical.

is there a section I can share images of sketches and such?

Greetings, People of teh Internetsland...

I really wish I hadn't NP'ed that one (actually was Gamepro, but NP'ed is a better verb.)

That's something I can never have back.

I still have to play the new dungeons and face the Kaiser Dragon though. i'm planning on a no-more-grinding-than-necessary-run to emulate a 'hard mode,' so hopefully it can be a taste of that epic discovery for me.

damned dinosaurs and hoover worm things break the game. I really wish they would fix the FF series. its a bloody travesty now.

hey, are we allowed to swear descriptively about things on this board? when speaking casually I tend to have very colorful language, so i'm askin' now.

Greetings, People of teh Internetsland...

's cool Ziggy. ;)

honestly though, this thing keeps happening: I dye it blue, and it fades to this amazing green.

the irony is growing up, I was raised male (sort of. I wasn't parented much, so I take liberties with the word "raised,") and when I realized that I was female identified, Terra Brandford, the green haired half-esper from FF6 ended up being the woman-in-fiction that I wanted to grow up to look like.

on top of that, Yoshitaka Amano is my fav illustrator evar. my current user pic is his original design for her, but I have to say, I felt the design choice to make her hair green actually made the character far more memorable.

without even trying to do it consciously, I ended up looking like Terra.

I now realize that the story of a strange woman that is half something else is just too fitting. life man, this shit just happens.

I want to cosplay her some 'ween or something.

but yeah, i'm not afraid to admit I don't know something digital, and I be abusin' da Googlemancy pretty fierce right now.

i'm just proud I got Space Funeral to run, lol.

this is some fun stuff, gais.

Greetings, People of teh Internetsland...

Greetings, People of teh Internetsland...

right on.

I DO want to stress that even though I need to use like 80 minority labels to self describe, the map is NOT the terrain, and hence, I come to this community PRIMARILY as a GAMER.

so yeah, my perspective is here, but I want to try and never let it get in the way of making/enjoying good/great games and communication.

we're all human(oid at least) here, and we all love this meta-medium of play, activity and storytelling.

lets kick some ass, my people.

also, this literally seems like the largest nerd-themed board I've ever seen where everyone appears to be this supportive and polite. i'm really psyched.

Greetings, People of teh Internetsland...

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