DELESKY'S PROFILE
Delesky
15
Name: A. Delesky
Age: 19
Birthday: May 21
SSN: ...like I'm going to give you that.
Bio:
A. started making games in 2009 using RPG Maker VX in order to create rough draft for a game he had been planning since 2008. One failed attempt later, he abandoned the reboot in early 2010 and took a hiatus until he started making games again (obviously).
He is currently attending college classes at his local university. Currently a professional student, amateur composer.
He also likes making you aware of your own breathing.
Age: 19
Birthday: May 21
SSN: ...like I'm going to give you that.
Bio:
A. started making games in 2009 using RPG Maker VX in order to create rough draft for a game he had been planning since 2008. One failed attempt later, he abandoned the reboot in early 2010 and took a hiatus until he started making games again (obviously).
He is currently attending college classes at his local university. Currently a professional student, amateur composer.
He also likes making you aware of your own breathing.
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Virtual Quest
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Memoir
comment=33988
Is there any game play? Or just dialog choices?
Depends on what you're actually looking for. There aren't any dialog choices, per se, but there's very little gameplay. All you really get to do is explore the cemetery, and, depending on what you examine, you may get a cutscene, just some text, or you get the unhelpful option of waiting for the sun to set a little bit more. >.>
Of course, you do get to choose what you see and how the story ends, but other than that...no gameplay.
E3 2010
Pikmin 3. If I hear anything on this I will flip the fuck out.
I'm also looking forward to any news on the 3DS...
/nintendofanboy
I'm also looking forward to any news on the 3DS...
/nintendofanboy
Languishing Projects
post=143608
The project is nearly done and I just need to revise the events and make sure the scripts work, but... I don't want to finish it...
This is happening to me, too. I have the infrastructure for the content in place, and I have the beginning and endings completed, but I just don't want to go in and add the rest of the content to my current project. It didn't help that I started working on something else, either...
To protect or not to protect, that is the question!
Personally, I wouldn't mind someone messing with the insides of my game--notice the tense, as I actually haven't released anything at all. For some people, the best way to learn is by example, and keeping your game open source is a good way to help newbies learn how to use the program. I can understand protecting original resources (seeing as I want to write my own music rather than use the MIDIs from other games), but not the game itself if it's released as freeware.
Edifice: The Old, Decrepit Version
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