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DENNISTHEMENACE'S PROFILE

Developer of Raiders of Ruin, available now on Steam.

"Raiders of Ruin takes the thrill of battling a mighty MMO raid boss and distils it down into a single-player experience. Study your enemies, assemble your party, and execute your strategy as you face off against dozens of challenging foes in this turn-based fantasy RPG."

https://store.steampowered.com/app/2208730/Raiders_of_Ruin/
Raiders of Ruin
RAIDERS OF RUIN takes the thrill of battling a mighty MMO raid boss and distils it down into a single-player experience. Study your enemies, assemble your party, and execute your strategy.

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Hali's Review Thread (Request Your Game!)

Thanks for the review! I found it to be very well-conceived and more than fair. (and the picture is adorable). Best of luck working through your formidable queue!

Hali's Review Thread (Request Your Game!)

author=halibabica
I'll be happy to check it out and thank you for generously offering the Steam key. The only caveat is that my queue is a bit girthy at the moment, so it might be a while before I get to it, but barring some unforeseen disaster, I will eventually get there!


Thanks, and no rush! Have fun and good luck with your queue.

Hali's Review Thread (Request Your Game!)

I've just recently released my game after a few years of on-again-off-again development: Raiders of Ruin

From the Steam page: "Raiders of Ruin takes the thrill of battling a mighty MMO raid boss and distils it down into a single-player experience. Study your enemies, assemble your party, and execute your strategy as you face off against dozens of challenging foes in this turn-based fantasy RPG."

It's a commercial game, though not an expensive one (only $5 USD). I'll DM you a Steam key in case you're interested in giving it a look! It's a full-length RPG so I understand if you don't have the time to do the whole thing. I feel each of the game's 4 chapters is pretty self-contained though, so even a player who only goes through Chapter 1 will have gotten an overall worthwhile experience. I'd love to get some feedback and get the word out.

Turn based cinematography

The recent Pokemon games have dabbled in this too, especially during important boss battles. The camera will pan across the field, cutting between the different trainers and their 'mons from time to time in order to keep things interesting. It gives the battles a sense of constant movement and momentum, even when you're just waiting on the menu.

I hate white mages

Lots of great discussion here. I'll add my two cents for how I solved this problem for my game.

In Raiders of Ruin, the party is fully healed after every battle. Each battle is its own challenge, so the 'attrition' aspect of annoyingly having to spam healing spells after each fight is gone. Instead, the cleric's role is to keep the party alive for the duration of one fight. To make that interesting, there is no way to restore MP in battle whatsoever, so you need to be careful using it. There are also different degrees of healing spells, with cheaper spells being more MP-efficient but less turn-efficient. Can you afford to spend a bunch of MP to heal the party in one turn, or should you use two turns to heal with the more efficient, slower spells?

Finally, the decision to include one or more healers in your party in the first place is an interesting one. The game lets you swap classes any time you like, so it's up to you to decide how much of your team you can dedicate to offence, and how much you should be focusing on healing. The "white mage" class slot itself is a resource to be managed, in addition to the white mage's MP. In short, make turn-to-turn decisions really matter.

Is this site dead? Newcomer.

I was wondering the same thing! Also a newcomer, been posting in the official RPG Maker forums for awhile but now that my game is finally ready for release, I've been looking for communities to share it with! I'll check out the discord and see who's still around!
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