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[RMMV] Event Chaining
I found the solution. You can achieve this function by adding "Exit Event Processing" after a "set move route" that does NOT wait for completion.
[RMMV] Event Chaining
This was the first thing I tried. No matter how I set up Event A, I can't get Event B to trigger, even when Event B is triggered by Player Touch.
[RMMV] Event Chaining
1) I have an event which causes the player to keep moving left until the player is on a specfic Region ID.
2) I would also like it to keep moving the player until the player is on a new event, at which point I want that new event to trigger instead.
I've solved 1. How do I solve 2?
2) I would also like it to keep moving the player until the player is on a new event, at which point I want that new event to trigger instead.
I've solved 1. How do I solve 2?
Why your name?
I came up with mine in third grade on the playground, so its nothing special. First, I shortened my name - Desmond - down to just 'Desmo'. As for the 360 aspect, Tony Hawk was really popular back then, and for some bizarre reason I bought his game for the GBA. In it, I learned all of the different names for skating tricks (One-Eighty, Ollie, Kickflip, etc). My favorite trick was the Three-Sixty, because it was simple and rewarding.
And thus, the Desmo360 was born.
And thus, the Desmo360 was born.
Mario's Mansion 3?
Steam VX Ace Giveaway - Part 2 (Makerscore challenge) - Winner announced!
Dry August and warm doth stats no harm
What are you thinking about right now?
author=Hexatona
10 points to the house of the first person who can identify the game my avatar comes from:
PERCY!!!
He's hidden in one of my levels in my new Mario game; Super Puzzle World.
A Simple Logo Project
A Simple Logo Project
author=NewBlack
Maybe this could help?
http://www.urbanfonts.com/fonts/Super_Mario_Bros..htm
Why, yes it would! I was looking for something like that. Thanks!















