DESPITE'S PROFILE

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When the going gets tough, go fuck yourself.
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Witching Hour
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The RPGMaker Hump

Well I'm currently making my first game and i've already run into every point that has been made in this thread.

- standards rise, old stuff looks bunk
- you wanna try something new but it'll cost you an entire remake
- spending too much time on one thing
- TIME ITSELF


Since I'm not a hardcore rpg maker guy I don't know a lot of tips of the trade yet, I just kinda rm for fun, but that's where my problem arises, I just don't use the time I got wisely.

So i'm just turning on some rpg themes, because they're the best to get you into the rpg making attitude, and am about to make a major blitzkrieg speedrun through my game, fixing a bunch of stuff up and finally just murdering the last bit of eventing I have to do to just put chapter 1 behind me.

Then I can finally move onto some more testing and just wrap it up.

The downside about all this is I kinda taught myself how to parallax map during the making of my game (photoshopping is my only true skill :( ) and in the first chapter you'll notice my progress map to map.

After some thought I'm just gonna leave it as is, only adding a bit of extra eye candy here and there, but if I improved everything from scratch I'd be back to square one....again. -.-

I guess sometimes you just gotta decide to move on with what you got.

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I'm thinking naughty things. :o

THE WORST REJECTION EVER BY A CHICK

that man was none other then your brother!!

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