DOCTORROCKET'S PROFILE

I learned recently that I can write in this bio, so that's pretty cool. I guess I should do that. Kinda been doing that for the past few moments now. So what can I say about me?

I finished a game called Black/White: Renegade. I could always use some feedback on it: it would help a lot!

Also, I have a Deviantart account labled username Jchrispole. If you want to check out some artwork that I've done, then check out that profile!

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Can you have too many characters in a game?

My first game, and my most well received game so far, was Bamford Tenement which included around 20 to 25 uniquely named characters and about 18 of them had individual story archs.

In the sequel, if I ever do a sequel, I plan on having even more than that.

So I guess the question is: is it possible to have too many characters in one game? What games can you think of that had too many characters? What is a good limit?

Just a general discussion on how characters can effect a game.

Any feedback is appreciate: the board is pretty open-ended.

-DoctorRocket

Villians: how do you make them unique?

author=suzy_cheesedreams
Speaking of Fallout: New Vegas, I found Joshua Graham a.k.a. the Burned Man to be a very compelling character, because of the severity of his actions and beliefs, but also the way they were expressed in-game, so that you understood his motivations well. He had some sympathetic traits as far as I recall, but definitely felt like one of the more sinister characters the wasteland had produced.


I always liked The Burned Man's design as well. And Ulysses. Though as far as villains went, Graham wasn't so much a bad guy as just a chaotically good character with a bad past. Ulysses was a villain though, but one with just as much sympathy behind him. So I can see what you mean.

The Bamford Tenement

author=Inverno13
Loved this game: it's fun, the characters are well developed.


Thanks! I appreciate you saying so.

General questions about RPG Maker Forums

author=Sooz
We'll probably make fun of you if you're especially bad at spelling/grammar, which is more than many fora I've seen.


I can deal with that. There are worse things to be made fun of.

General questions about RPG Maker Forums

author=Cap_H
author=DoctorRocket
2: Is it wrong to request beta-testers for a game? If not, where would I go to do that?
I would recommend to set up a gamepage first. If you're in need of beta, your game is probably ready to show some booty. You can post a request blog on the gamepage. Also chatting on Slack may be a good way to find people willing to test your game.


Alright, I'm pretty sure I have the gamepage up already. But what is Slack?

General questions about RPG Maker Forums

author=Mirak
Press on 'Quote' to reply to someone.

A post can be of one word, if that one word has context with the thread.


Really? So like this? That's a strange way to reply to someone really. But I guess if it works, then it works.

General questions about RPG Maker Forums

I'm not new to the site, but I am new to the Forums.

I have some general questions to ask if anybody can help me out here.

1: how do you reply to a comment someone posted on the forum page you're on? There doesn't seem to be a neat "reply" button ready for such an event.

2: Is it wrong to request beta-testers for a game? If not, where would I go to do that?

3: How long should a post be typically?

I'd just like some quick help, that's all. Nothing big.

Any feedback is appreciated.

-DoctorRocket.

Villians: how do you make them unique?

I'm planning on working on a future game where I have a few characters planned out, but I'm not so sure what to do for the antagonists.

I need some inspiration: a look into what villains in RPGs are like. What are some common design themes? What is their motivation? What is their backstory? Players always ask questions like that, even if they're not actively nitpicking the game.

So this is kind of an open ended forum. I'll ask two questions:

1: What is the most cliche, stereotypical or just boring backstory for a villain you can think of? I'd like to start from what not to do and work my way on up.

2: What are examples of truly unique villains that you can think of in the games you've played? What set them aside from all the others?

I'd just like to hear people's thoughts on the matter: the inspiration could really help. All feedback is appreciated.

Thanks.

-DoctorRocket.

Random battles: Can they be good?

Alright, that should do it. Thanks for your suggestion guys, I'll take them in.

A lot of people said stuff about making the battle itself more engaging by adding stuff like making the battle system more complicated and having a mechanic where certain enemies surrender immediately if you're level is high enough.

I'll consider what you guys have said. Thanks!

Random battles: Can they be good?

I use the RPGmaker VX Ace Engine, which means that the engine is pre-programmed to run on random battles.

Now, from experience, it seems that people very rarely enjoy random pop-up battles. Ones where you're walking through a cave and then suddenly you're assaulted by two bats. And you can either run away or fight. But if you fight, you can either attack, use a skill, use an item, or protect. Many times, I've found myself spam-clicking the enter button in order to continuously attack the monsters. In the end I may get some gold and experience, but where in the excitement in that?

Unfortunately, I've had to include that exact combat mechanic in my older games because I'm a low level game designer and that's all I know to do.

So how do you change up the random battle system in your game to make it more exciting? Make it stand out more?

I'd like to know how to do it without the use of plugins and maybe a little bit of script writing. I'm not much of a programmer yet, but I'll learn if I have to. What are some ways that you make a simple battle system more interesting?

And what's is a good way to move from random encounters from being "annoying" to exciting? Got any good ideas?

Any feedback is appreciated.

-DoctorRocket.