DORKLORD'S PROFILE

Reporter, Indie Music Producer, Imagineer, Amateur Freerunner, Tomato Enthusiast, 10th Level Google Mage
Cliche Quest
Kill the bad guy, save the world, get the girl...you know the deal.

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What category to submit sample map with event code?

I made a noscript slot machine fully evented from scratch, fully commented as an editable/playable (VXAce) map and was just wondering what category I should use as a submission for it. It's not really a game, it's something someone could use in a game, it's not actually a script, it's event code...would be utility...or what?

The video is a clip from the game I made that I used it in.


The actual sample map, I created with the fully commented event code looks like this, before I made some extra tweaks to it.

"Did no damage" - Problems balancing player gear/stats vs. enemies

Using: RPG MAKER/VX ACE

So, my enemies seem to be having a really hard time hitting my level 1 player in basic gear. I'm using my own xp curve and trying to balance the enemies to player player level. I've read a few guides on balancing but something just isn't working.

Here are the stats:
Attack: Using default attack formula (a.atk * 4 - b.def * 2)
Player Starting Stats:
HP: 50, MP: 10, ATK/DEF/MAT/MDF/AGI/LUK = 5
Level 1 Gear:
Sword: Atk 3
Armor: Def 3
Helmet: Def 1
Boots: Def 1
Shield: Def 2
Total: ATK: 8, Def: 12

Enemies:
Base Enemy: 75HP/35MP/ATK/DEF/ALL = 5
Strongest Enemy in 1st Area: 250HP/60MP/ATK/DEF/ALL = 6

Now the guide I read here:
http://www.rpgmakervxace.net/topic/4933-making-a-balanced-game/

Suggests standard enemy ATK be about 30% less than player's and dungeon enemies same as player, with all the other stats DEF/etc. about the same as player's but not counting the player's equipment this seems to be resulting in no hits for enemies.

Also, I've been having some issues with my weapons. The default weapon's in the database such as hand axe have a default of EX-Parameter Hit - 10%.

Now, I'm not sure how a weapon with a negative 10% chance to hit is supposed to hit an enemy at all.

With Hit Rate set at 0% for a weapon, it won't hit at all. So, I've got my default weapon set to an 80% hit rate, which if I'm reading that right should hit 80% of the time.

So...why in the hell do all of the default RTP weapons have -10% - 0% hitrate for ex-parameter?

Perhaps, someone could just recommend a better curve/player/enemy/gear balancing guide or tell me why using that guide's advice isn't working for me here?

I just want a standard stat progression where the player doesn't start off with hundreds of hitpoints and end up with 10,000 hit points at the end of the game.

Where are all the resources?

I was just looking for graphic resources on RMN, and there's one single solitary page of threads with graphics and a couple other misc. things.

http://rpgmaker.net/resources/

Am I missing something? I thought RMN had an uber repository of stuff? Or is it just for games?

I wanted to upload a couple old charset sheets I had made, but from what I can tell when you upload a resource it creates a thread under resources and it seems silly to create a thread for every charsheet I want to upload.

If I'm looking in the wrong spot could someone please link me to the right spot? Thanks. /pre-emptive derp

I've got 64kb and I'm not afraid to use it...

I'm a longtime gamer and hobbyist programmer, artist, voice actor, writer and musician and equally terrible at all of the above. I've done music, voice acting, art and programming for a few indie projects in the past. There's a roughly hashed together voice demo on my youtube if anyone is interested but I expect not a lot of people work with voice on RPGM stuff.

I started out programming on a Commodore 64 for those of you who actually know what a Commodore 64 is and got the reference in the title. :P

My music making and programming roots come from creating my own games, cracks and chiptunes on the C64.

I used to contribute to the DarkDominion community site before it was sadly lost to time. If anyone knows if the resources on DD were saved to another site, I'd love a link.

I'm currently re-working one of my older XP/VX projects, Cliche Quest on Ace at the moment.

I got some very positive feedback as well as inquiries on when it would be finished on both Youtube and Steam on a teaser video I originally made for it back in 2009.

Cliche Quest Demo:
http://www.youtube.com/watch?v=nBd8ydC0_IM

I've got the source project and I'm working on porting it over to Ace, making improvements, etc.

Youtube: (includes fun stuffs, music, games and more)
http://www.youtube.com/superawesomemovies

Soundcloud:
http://www.soundcloud.com/djcolletta

Crapsoft Studios: (like any REALLY good indie game maker, I rarely update this)
http://crapsoftstudios.blogspot.com

I've got 64kb and I'm not afraid to use it...

Edit: Double-post, not sure how this happened. I only got one post captcha and it made two threads. If a mod could remove this one and leave the other one that would be great.
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