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Help: Event stops executing after "Recall to Location."

I'm programming a mini-game within my game. If the player loses the minigame by shooting the wrong object (two X & Y variables match up), an event is called which shows a picture, recalls the hero back to the location memorized before the mini-game began, and should then execute some other commands to reset a few switches and variables. But, instead, the event mysteriously stops executing after the "Recall to Memorized Position" command. ((Actually, even more mysteriously, the event stops if the following command is a "Message" command; but it doesn't stop if the following command is a "Change Sprite Assocation" command, in which case it stops after changing the sprite.)) In effect, this means that the variables are not reset because those commands don't execute.

I'm totally puzzled. Any help would be appreciated. I can send game files if necessary.

E/S

I'm slowly working on a RM2k3 game.

I just set up a game profile, which is now awaiting approval!

E/S

I'm slowly working on a RM2k3 game.

I've been building an RPG Maker game, on and off, for the past year or so. I'm about 25% done, maybe less. I'm using custom sprites and sounds. The game takes place in a small dystopian totalitarian community, and the player follows the rules of that community (or not) while discovering the overall workings and secrets of the place. And other stuff happens.

Anyhow, I've put a lot of work into the project, and I'd like lots of people to play it. I also want lots of people to test it out and write me responses to the game ... because I'm finding it is very easy to get overwhelmed by all the tasks of game design and coding. I need some smart gamers to help out!

I thought I'd introduce myself here and take a small step into this online community, to see how things go here. I've browsed the forum before and found some help when coding parts of my game.

Here's a development blog that I recently began:

http://idiotarchetype.blogspot.com/

The game is called "Aniktophlox," at least for now.

Thanks for reading,
E/S
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