ESCHALT'S PROFILE
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My Screenshot is Bigger Than Yours!

Reives, people have said before that it looks blurry, I just never got around to trying to fix it. Hopefully this looks better? The only thing I changed was the sidewalk and the roof tile above the coca cola sign (which is actually supposed to be like a giant LCD screen. In the game, it flashes and animates, just like almost all of the other signs.) Also, I added some texture to the road tile, to the point where I can now call it my own personal custom edit.
I wonder if I will ever finish this. (It has been like 5 years now, on and off. That is longer than a Nexus 6's lifespan and I feel so very unaccomplished...)
My Screenshot is Bigger Than Yours!
I am having trouble sticking to one project. Due to certain motivations as of late, I have been interested in completing a demo for my Blade Runner fangame.
Today I randomly started to work on it again, and this is the result.

Today I randomly started to work on it again, and this is the result.

Screenshot Shogunate
Thanks for the comments guys! Neophyte, thanks for the tip, I can see what you mean. I am still improving it, there's a lot more to add. I am trying to slowly add various colors as I go, like the blue lights and. . .yeah, I need to add more stuff. I am still trying to make decent wall textures, you can see the obvious progression from the first screen, as it's more of a test map. Well, see for yourself anyway, this is an updated texture I just made thanks to a little motivation.(hopefully a little better?)

And another WIP with fun panorama:

Those yellow things from before were supposed to be trees, or some kind of plant life I guess. Yeah, those trees were the first thing I sprited for this game, in like 5 minutes, as I was rushing to meet a deadline. . .I will make new ones.

And another WIP with fun panorama:

Those yellow things from before were supposed to be trees, or some kind of plant life I guess. Yeah, those trees were the first thing I sprited for this game, in like 5 minutes, as I was rushing to meet a deadline. . .I will make new ones.
gen_screen22.png
It's two separate pictures that dilate independently, and doesn't look half bad, considering the rest of the graphics. :P
Besides it was mostly an experiment to try and make good lighting effects. But thanks for the heads up!
Besides it was mostly an experiment to try and make good lighting effects. But thanks for the heads up!
Screenshot Shogunate
Hey thanks. I am getting pretty swift with Photoshop. Hehe, I guess her head does resemble Morpheus. Um, I am not sure what the game is about, really. XD
It will involve aliens though, and likely some form of time travel. Right now, you start at this bunker sorta like Fallout except it is a colony somewhere in outer space on a planet called Tzol (part of the Mayan word "Tzolkin") I think there is a nearby moon and I am sure I will call it Kin. The two worlds differ in that Tzol is full of life (much of it is hostile to humans) yet also bountiful in resources, and Kin is more of a Mars-type desert planet. Mostly crazies emmigrate to Tzol because it is considered more dangerous, while conservative colonists have hopes for creating a terraformed eden on Kin. You are Nyro, a colonist on Tzol.
That is mostly all that I have on a story.
It will involve aliens though, and likely some form of time travel. Right now, you start at this bunker sorta like Fallout except it is a colony somewhere in outer space on a planet called Tzol (part of the Mayan word "Tzolkin") I think there is a nearby moon and I am sure I will call it Kin. The two worlds differ in that Tzol is full of life (much of it is hostile to humans) yet also bountiful in resources, and Kin is more of a Mars-type desert planet. Mostly crazies emmigrate to Tzol because it is considered more dangerous, while conservative colonists have hopes for creating a terraformed eden on Kin. You are Nyro, a colonist on Tzol.
That is mostly all that I have on a story.
Screenshot Shogunate

The top one definitely looks 100 percent better.


These are from my project. I am aiming for 100 percent custom graphics. I believe there may still be some Abyss Diver rtp in there. Whaddya think?
The Last Bible
I can't wait to play this. I hope that you are working hard on it!
I might have a few resources from an old project that are similar (if not exactly the same) in style. If you are interested pm me.
I might have a few resources from an old project that are similar (if not exactly the same) in style. If you are interested pm me.
Hey Gamemakers, Stop Giving Up!
Solar Tear Demo 2 v0.9
Oh, I didn't know there was so much else to do. I'm definitely gonna play again soon, this time making sure that I get the NPC and then try some of your tips like cattle prod for robots.
I must've chosen the dumbest path (most difficult.) Not much use to you when I don't even really testplay the game, eh?
I tried out the scan skill a couple times. It worked flawlessly, except for a little pause right after the window closed. Pretty cool, man. The only problem was I used it on a sentry bot and I didn't possess any of the effective weapons to use against it.
Oh, and it must've been because I equipped Rebecca with the Thermo-welder at those crates and then left the screen. She still had it equipped! And I knew that there must be a way to do it all without resetting, I just didn't find it. A little disappointing, is all! Still a fun and original minigame so far as I can tell. If you even split it into several sections, like the first section provides you with a plethora of plates, the next is a little harder, and the last one, nearly impossible to accomplish it while getting all the cool items, I don't know. Then if you screw up near the end you still have to start all over, gives you a little more incentive not to keep resetting it, though maybe that is more an unfair punishment to the player than just allowing to reset it whenever. . .hmm. Or make it so the less times the player resets, the more extra items you get at the end or even reward XP if you can somehow make it into a sort of side-quest. IE give it a reason other than "Must get to other side to progress story." Sure, the items are reward enough in itself, just a thought I dunno.
Will getback to ya
I must've chosen the dumbest path (most difficult.) Not much use to you when I don't even really testplay the game, eh?
I tried out the scan skill a couple times. It worked flawlessly, except for a little pause right after the window closed. Pretty cool, man. The only problem was I used it on a sentry bot and I didn't possess any of the effective weapons to use against it.
Oh, and it must've been because I equipped Rebecca with the Thermo-welder at those crates and then left the screen. She still had it equipped! And I knew that there must be a way to do it all without resetting, I just didn't find it. A little disappointing, is all! Still a fun and original minigame so far as I can tell. If you even split it into several sections, like the first section provides you with a plethora of plates, the next is a little harder, and the last one, nearly impossible to accomplish it while getting all the cool items, I don't know. Then if you screw up near the end you still have to start all over, gives you a little more incentive not to keep resetting it, though maybe that is more an unfair punishment to the player than just allowing to reset it whenever. . .hmm. Or make it so the less times the player resets, the more extra items you get at the end or even reward XP if you can somehow make it into a sort of side-quest. IE give it a reason other than "Must get to other side to progress story." Sure, the items are reward enough in itself, just a thought I dunno.
Will getback to ya
Solar Tear Demo 2 v0.9
The game is great from what I have played. Though I have some issues with the battles as well, I really enjoyed wandering around and chatting it up with the numerous NPCs. In particular the references to certain cultural anomalies were neat (come to think of it, not necessarily out of place, either.) I am wondering what I missed early on when I chose the back alley path, so I'll give it another go later. However, a few gripes, sorry if I sound harsh, I try not to, I know it's difficult to get a good balance in your game without feedback (and I think this is only your second demo?)
Lesson 1 kids! Don't punish your player by forcing her to return to a previously visited town just to get a status effect healer. If you are going to have enemies that poison or paralyze you, give the player extra supplies so that it doesn't come as a surprise when you run into that sort of trouble. Even better, tie the item retrieval into the story, for instance an NPC might guide you through an alleyway in exchange for protecting him from baddies, to reward you with an antidote or 3 as he knows of the dangers that lie ahead. . .
I enjoyed the graphics for status effects, though it sucked to have it happen. The battles are functional and worthwhile. Pretty good selection of items and fun to sort through and read different descriptions. Though, I thought the shops were too randomly places and I wasn't sure what to spend my cash on. If I had known I would have upgraded to a better weapon, since those snakes and rats are a bitch. Honestly I lowered their attack stats almost by half to make it a bit easier, and those two snakes still ate Rebecca alive in like 2 or 3 hits. I didn't even have a chance to use my items, which I wished were a little more powerful at the same time. An antidote that cures a bit of health as well, for instance would have been a nice gesture.
While I'm on teh subject, the stat progression seemed a little weak. When I level up I like to notice a difference, not just the 3 health and seemingly useless Mindprobe skill I learned. What I really could have used was some sort of offensive ability. Don't get me wrong, it is appropriate for her character, though she just seems so underpowered. But I did like Rebecca, she's a cool chick I would say.
I played up to the grate part where you place rails. It was fun at first but poorly thought out, as you can get all the items and then just reset the grid and get the items again infinitely. Also, I was hoping I wouldn't be forced to reset the grid after getting the cool items, maybe it could have been set up differently. Good concept, though.
After that I was attacked those robot sentries (after avoiding battles out of fear) and they killed me in 2 hits. That's as far as I got. I'm gonna start over after beefing up rebeccas stats in the editor. Hopefully you can fix some of these complaints in an updated demo? You know I would definitely play it!
Lesson 1 kids! Don't punish your player by forcing her to return to a previously visited town just to get a status effect healer. If you are going to have enemies that poison or paralyze you, give the player extra supplies so that it doesn't come as a surprise when you run into that sort of trouble. Even better, tie the item retrieval into the story, for instance an NPC might guide you through an alleyway in exchange for protecting him from baddies, to reward you with an antidote or 3 as he knows of the dangers that lie ahead. . .
I enjoyed the graphics for status effects, though it sucked to have it happen. The battles are functional and worthwhile. Pretty good selection of items and fun to sort through and read different descriptions. Though, I thought the shops were too randomly places and I wasn't sure what to spend my cash on. If I had known I would have upgraded to a better weapon, since those snakes and rats are a bitch. Honestly I lowered their attack stats almost by half to make it a bit easier, and those two snakes still ate Rebecca alive in like 2 or 3 hits. I didn't even have a chance to use my items, which I wished were a little more powerful at the same time. An antidote that cures a bit of health as well, for instance would have been a nice gesture.
While I'm on teh subject, the stat progression seemed a little weak. When I level up I like to notice a difference, not just the 3 health and seemingly useless Mindprobe skill I learned. What I really could have used was some sort of offensive ability. Don't get me wrong, it is appropriate for her character, though she just seems so underpowered. But I did like Rebecca, she's a cool chick I would say.
I played up to the grate part where you place rails. It was fun at first but poorly thought out, as you can get all the items and then just reset the grid and get the items again infinitely. Also, I was hoping I wouldn't be forced to reset the grid after getting the cool items, maybe it could have been set up differently. Good concept, though.
After that I was attacked those robot sentries (after avoiding battles out of fear) and they killed me in 2 hits. That's as far as I got. I'm gonna start over after beefing up rebeccas stats in the editor. Hopefully you can fix some of these complaints in an updated demo? You know I would definitely play it!













