ESCHALT'S PROFILE
Eschalt
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luminous7.PNG
I meant to fix that, actually it used to look much worse, I just need to widen the cliffs a little more on the charaset I used. . .it is animated, btw.
cidney.png
I like this screenshot a lot. The absence if fences is a most courteous gesture to my sophisticated sense of graphical expertise.
cidney3.png
cidney2.png
Luminous Vestar
Sorry, no demo! But, now you have 2 new screenshots to look at.
You can beta test though, if you want. Send me a pm if you are really interested!
You can beta test though, if you want. Send me a pm if you are really interested!
Arbiter: Prototype
It's too bad you won't be updating this game. It could easily be a 5 star game if you only balanced the gameplay as was pointed out in most comments. . .*hint hint*.
Well, I guess I'm saying that I won't touch it again either, until you do.
A way to not be so sick of looking at it: replace all of the graphics in the main chipset you use with newer, different, yet similar graphics. It's an easy way to make the game at least appear different, mebba you wouldn't be so hesitant to fix some stuff without trashing the entire project if it looks different?
Well, I guess I'm saying that I won't touch it again either, until you do.
A way to not be so sick of looking at it: replace all of the graphics in the main chipset you use with newer, different, yet similar graphics. It's an easy way to make the game at least appear different, mebba you wouldn't be so hesitant to fix some stuff without trashing the entire project if it looks different?
Ascendence
I can't wait to play this again. Take your time, though, don't rush it. ; )
Is there any chance that you'll release it without locking the resources and project data?
Is there any chance that you'll release it without locking the resources and project data?
Luminous Vestar
Haha nice user name, Dr. Zoidberg. Yeah, I am a pretty good chipset artist. Not that I'm any good at art per say, more so I understand the art of creating chipsets specifically for rm2k. Lol. Still, this project in particular uses a lot of custom as well as other sources, so it won't be 100 % custom.
About a year or so ago I became fed up with the color limit, as a lot of my work would lose some of its original color depth after indexing the colors to 256 bits. But, I have learned to live with it. I am gonna stick with rm2k for the foreseeable future. The color limit is the only thing I don't like about rm2k.
Anyway, do not expect a demo or anything soon. ; )
About a year or so ago I became fed up with the color limit, as a lot of my work would lose some of its original color depth after indexing the colors to 256 bits. But, I have learned to live with it. I am gonna stick with rm2k for the foreseeable future. The color limit is the only thing I don't like about rm2k.
Anyway, do not expect a demo or anything soon. ; )













