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[2k3] On battle animations in the field

I just tried it with a default animation, and it displayed it in all four corners. So I think that's um, out.
Damn.

Next, to try the massive move event commands

[2k3] On battle animations in the field

You mean that "Global Scope" thing, Azn? So then how does that work, I check it, and it displays it screens relative?

[2k3] On battle animations in the field

Ohhh, okay. Now this is looking good. So I need to do both of those separately, right?

[2k3] On battle animations in the field

Okay, getting closer. However, the hero won't always be in the center of the screen. If it's right up against the edge of the map, it won't be in the center of the screen.

So, yes, I need to move an event to a location. The biggest issue then is how do I store the location that I want to move it to in variables?
As far as I can tell, that would require 2k3 to have some way to identify was part of the map is being shown in the screen, and as far as I know, it doesn't.

[2k3] On battle animations in the field




Okay. Perhaps I have completely misunderstood what you've just said, or perhaps I'm just being a bucket of fail in explaining myself.
But.
I think you have missed the point again. In fact, if the point was Antarctica, you'd be in Greenland.

Okay.
I see, you want the battle animations above a picture, which is above the field map itself.
That much is correct. And battle animations automatically display above pictures anyway.
What the problem is, is getting the animation to display where it needs to. For simplicity, we'll say I need it to display in the center of the screen.

On a 20x15 map, I could make an event towards the middle, and set the battle animation to target that event.
It would then play in the middle.

However, if I did the same on a 30x30 map, and put the event in the middle of the screen, battle animation targeted it then, depending on where the hero was, only part of the map would be visible, so if the hero was in the top right corner of the map, the center of the map would be in the bottom left corner of the screen, therefore the animation would play in the bottom left, and not the center.
I need a way so that it would always display in the center.

Tu comprende?

[2k3] On battle animations in the field

The best way to explain it- http://www.youtube.com/watch?v=_2OVM4VXTDE&feature=related
It's a tactical battle system I'm working on, and like in Fire Emblem, a battle window appears, and it unfolds. The animations I'm talking about are the characters attacking. However, in the first few seconds of the video notice how the field is displayed, and the battle appears above/in front of it.
The map is behind the pictures, the pictures display, and then an animation on top of them. However, that could happen anywhere on the map, depending on where the battle occurs.

[2k3] On battle animations in the field

CBS animation. I realize that doesn't help though, but since it's a picture based system, it needs to be able to display anywhere in sync with the pictures.

[2k3] On battle animations in the field

Screen relative variables show up in the form of picture coordinates. In order to translate them into normal map coordinates, there would need to be a way to determine what part of the map is being viewed. Does that make sense?

What you're both saying is correct, but you're still over-simplifying to the point of missing the issue.

[2k3] On battle animations in the field

Well... Yes, that's a more direct way of saying basically what I just said.

The difficulty with that, though, is getting that event to where it's relative to the screen. That's what I'm unsure how to do.

[2k3] On battle animations in the field

Maker is 2k3.

What I need to do is display a battle animation on a certain part of the screen (this is on the field, not in a DBS battle).
The problem? The Show Battle Animation command can only target an event.
So, it seems logical to me that I should somehow need to move an event to be in the same screen-relative position regardless of what map it's on, how big that map is, or where the window is on that map.

Any suggestions on how to go about doing this?