EVILSAIGON'S PROFILE
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Willistoria
Update:
1.0.8
• Fixed Banished Warblade's "Counter" skill being unusable.
• Fixed Rubia's second story quest in Tanuyna which made the game hang if entered from Colosseum.
• Fixed the expulsion bug for Tanuyna pub.
• Fixed element affinity and vulnerability for Eldred and Fubdar. You can purchase magic spells of the correct element for them now.
• Added an option to skip the introduction and jump straight to character selection page.
• Made a step clearer for Eldred's quest in Swamp Morass. Slightly modified map of Cardinal Sentinel of Avarice to prevent Eldred getting stuck.
1.0.8
• Fixed Banished Warblade's "Counter" skill being unusable.
• Fixed Rubia's second story quest in Tanuyna which made the game hang if entered from Colosseum.
• Fixed the expulsion bug for Tanuyna pub.
• Fixed element affinity and vulnerability for Eldred and Fubdar. You can purchase magic spells of the correct element for them now.
• Added an option to skip the introduction and jump straight to character selection page.
• Made a step clearer for Eldred's quest in Swamp Morass. Slightly modified map of Cardinal Sentinel of Avarice to prevent Eldred getting stuck.
Willistoria
author=ryan7251
I kind of wanted to play this but then i saw it had level scaling.
Level scaling is like that one thing i can't stand in my RPGs ruins the point of even leveling up.
Precisely, one thing I cannot stand in RPGs is when players grind until they're too overpowered for the monsters, which ruins the point of even strategizing for the boss.
It’s the challenge of strategizing for the bosses, and strategizing while exploring that I want players to experience. There is a cap limit on how strong the monsters grow, and also the maximum level for your characters is level 50. Even if you max out your levels, you may still be wiped out easily if you fight bosses blindly.
Willistoria
Update:
1.0.7
• Fixed the requirement descriptions for dark magic spells.
• Added the patch version in the credits, currently v1.0.7. You can now check whether you're using the latest version by checking the top of the credits page! If no version is stated, it means your version is outdated.
• Fixed enemies' Hell Claw animation.
• Fixed Cardinal Sentinel of Ignorance's skill "Sleep".
• Fixed Ice Cave slippery tiles. You can exit from the ladder platform properly now.
• Fixed Lazarus' Specialist skill and its description. It actually affects only the HP and MP recovery effects of items utilized by Lazrus, but does not apply to reviving. This effect is now tripled instead of doubled.
• Fixed some magic skills to deal proper magic damage. Also, casting Ember Dynamics on an ally will not cause buffs to miss on that ally anymore. Weapon skills also correctly appears in skills section now.
• Fixed the notice board and pathing issue inside the volcano.
• Made descriptions of some skills and armors clearer.
• Fixed battle bgm not returning to normal from one of the Cardinal Sentinel battles.
• Changed final battle bgm.
1.0.7
• Fixed the requirement descriptions for dark magic spells.
• Added the patch version in the credits, currently v1.0.7. You can now check whether you're using the latest version by checking the top of the credits page! If no version is stated, it means your version is outdated.
• Fixed enemies' Hell Claw animation.
• Fixed Cardinal Sentinel of Ignorance's skill "Sleep".
• Fixed Ice Cave slippery tiles. You can exit from the ladder platform properly now.
• Fixed Lazarus' Specialist skill and its description. It actually affects only the HP and MP recovery effects of items utilized by Lazrus, but does not apply to reviving. This effect is now tripled instead of doubled.
• Fixed some magic skills to deal proper magic damage. Also, casting Ember Dynamics on an ally will not cause buffs to miss on that ally anymore. Weapon skills also correctly appears in skills section now.
• Fixed the notice board and pathing issue inside the volcano.
• Made descriptions of some skills and armors clearer.
• Fixed battle bgm not returning to normal from one of the Cardinal Sentinel battles.
• Changed final battle bgm.
Willistoria
Update:
1.0.6
• After much consideration and feedback, especially from players who made it late game and even completed it, I have decided to revert back to the old EXP requirements and gold drop rates (before patch 1.0.4). Gold drop rate is still higher than the old system. Here's a tip for new players who get stuck in the early game because monsters are growing too strong or you're not getting enough gold. Try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests.
• Fixed Dandy's Hell Claw from repeating damage.
• Fixed the Ice Cave slippery tiles puzzle. You can now enter that ladder to the next map properly. It's a very important place indeed.
• Fixed that unknown monster hanging in the Barren Fields.
1.0.6
• After much consideration and feedback, especially from players who made it late game and even completed it, I have decided to revert back to the old EXP requirements and gold drop rates (before patch 1.0.4). Gold drop rate is still higher than the old system. Here's a tip for new players who get stuck in the early game because monsters are growing too strong or you're not getting enough gold. Try to recruit a few more characters, preferably a party of 4 to 5 people before you take on quests.
• Fixed Dandy's Hell Claw from repeating damage.
• Fixed the Ice Cave slippery tiles puzzle. You can now enter that ladder to the next map properly. It's a very important place indeed.
• Fixed that unknown monster hanging in the Barren Fields.
Willistoria
author=SapphireFalcon
Thanks for fixing that quickly since I literally couldn't progress through the game because of that bug!
Other bugs encountered:
- Non-boss enemies who use silence will cast it onto themselves and their allies
Minor issues:
-Whenever I use a boat, it would momentarily stop every tile, making it very long to travel. Same thing with Jaques's airship but it stops around every 3 tiles. Doesn't ruin the game, but it would be nice if the boat and airship moves smoothly.
Since I don't to keep posting bugs and issues, i want to say that I had a really fun time playing this game! it's one of my favorite games on rpgmaker.net with it's diverse characters, setting, and skills!
Thank you for your feedback! I'm glad to hear players enjoy it which makes it worth all my effort. And well done getting the airship too!
I also appreciate everyone reporting errors to me! It has helped me fix things quickly from players' perspective.
I've fixed the silence issue. As for that stuttering issue when moving on world map, I realized it's actually due to the ocean animated tiles. If it's still bothering you, I've added the option to disable animation of tiles which should let move smoothly on the world map now! You may want to enable it again when you enter places like the Heatgulf volcano to enjoy its artistry lol.
Update:
1.0.5
• Added the option to disable animated tiles if you are lagging. Go to the game menu options to disable/re-enable it. You can also find options on the main menu.
• Fixed regular monsters using Silence on themselves.
• Fixed some of the pathing issues in Swamp Morass and the exit inside its dungeon.
• Fixed Gargoyle's skill Poison Fog.
• Fixed Kandyl's Holy Strike Skill. It deals HP damage properly now.
• Added back the feature to dash by default, similarly found in menu options. If you enable "always dash", you will be dashing by default, in which you will hold down "shift" to walk instead.
Willistoria
Update:
1.0.4
• EXP requirements for characters have been raised to solve the issue of monsters outgrowing your characters, while regular monster gold rate has been increased. Please note that your current characters will drop a couple of levels after the first battle to make up for the new additional EXP requirements. It will stabilize after the first battle. This allows you ample time to get enough gold to upgrade your characters before monsters grow stronger. EXP requirements will still stagnate at high levels once monsters stop growing. =)
• Skills that work on probability, such as Sleep and Silence, have increased probabilities now.
• Fixed Eldred's escorting Maria quest from triggering wrongly.
• Fixed character disappearing inside the dungeon in Swamp Morass. Brightened up that dungeon as well.
• Fixed some character skills from randomly inflicting charm status.
Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
1.0.4
• EXP requirements for characters have been raised to solve the issue of monsters outgrowing your characters, while regular monster gold rate has been increased. Please note that your current characters will drop a couple of levels after the first battle to make up for the new additional EXP requirements. It will stabilize after the first battle. This allows you ample time to get enough gold to upgrade your characters before monsters grow stronger. EXP requirements will still stagnate at high levels once monsters stop growing. =)
• Skills that work on probability, such as Sleep and Silence, have increased probabilities now.
• Fixed Eldred's escorting Maria quest from triggering wrongly.
• Fixed character disappearing inside the dungeon in Swamp Morass. Brightened up that dungeon as well.
• Fixed some character skills from randomly inflicting charm status.
Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
Willistoria
Update:
1.0.3
• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.
Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
1.0.3
• Fixed the issue of getting transported back to Oakenfort. Note that you will go through that bugged boat scene one more time, and then things will become normal!
• Saving game is now allowed inside the traps dungeon found in Swamp Morass. Getting hit by a trap will now send you back to the most recent checkpoint rather than starting point.
Manual patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
Willistoria
author=SapphireFalcon
Here's a bug I found:
Sometimes, when I exit a town, my character would stay in place while the map scrolls elsewhere while playing the sailing ost; then my character is sent back to Oakenfort.
Oh my, I need to check all my boat events. I will try to update this weekend. Thanks for telling me!
Willistoria
Update:
Hi everyone! I've created a manual patch so you can update quickly!
Manual Patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
Simply extract the "data" folder inside the patch. Then go to Willistoria \ www folder and replace the "data" folder inside with this new data folder. Select yes when prompted to replace the data files. That's it!
1.0.2
• Readme file has been updated.
• Previously, if you press "X" or the "cancel" button when expelling someone, it will end up expelling the person in the second choice instead of cancelling. This has been fixed.
• Fixed assassination quest in Sunmire not letting you leave the town after quest is completed. Brightened up Rimecrest sewers a bit.
• Fixed Death skill provided by a Doom Chord bow. It now utilizes TP instead of MP. Also renamed as Doom.
• Fixed informant mentioning Eldred's final storyline quest wrongly.
Hi everyone! I've created a manual patch so you can update quickly!
Manual Patch: https://www.dropbox.com/s/6yy8sic61ig374g/Manual%20Patch.zip?dl=0
Simply extract the "data" folder inside the patch. Then go to Willistoria \ www folder and replace the "data" folder inside with this new data folder. Select yes when prompted to replace the data files. That's it!
1.0.2
• Readme file has been updated.
• Previously, if you press "X" or the "cancel" button when expelling someone, it will end up expelling the person in the second choice instead of cancelling. This has been fixed.
• Fixed assassination quest in Sunmire not letting you leave the town after quest is completed. Brightened up Rimecrest sewers a bit.
• Fixed Death skill provided by a Doom Chord bow. It now utilizes TP instead of MP. Also renamed as Doom.
• Fixed informant mentioning Eldred's final storyline quest wrongly.
Willistoria
@Firefly84
PS: Oh yes, forgot to mention, regular monsters grow stronger every 5 levels of your main character. Quest bosses grow at every 10 levels of your main character and the difficulty grows by quite a vast amount. If you're training up your characters for the boss, try not to let your main character go past level 10, 20, or 30; otherwise you'd be facing an even tougher boss instead. It will be capped past level 30.
Will add this to my details!
PS: Oh yes, forgot to mention, regular monsters grow stronger every 5 levels of your main character. Quest bosses grow at every 10 levels of your main character and the difficulty grows by quite a vast amount. If you're training up your characters for the boss, try not to let your main character go past level 10, 20, or 30; otherwise you'd be facing an even tougher boss instead. It will be capped past level 30.
Will add this to my details!













