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Custom Menu Style in RPG Maker VX
Alright, I'm planning to make a game which has only one protagonist, only one playable character through the whole game. But the game menu is designed to show four characters at a time, so does anyone know how to script a menu stylized for only one character?
Here's two examples. Please forgive the crudeness of these images.
The menu currently looks like this:
I want it to look something like this:
Does anyone know how to script something like this?
Also, the following information would be appreciated:
1. How to change the menu's overall design, as in how to make it so it's not "Final Fantasy Blue".
2. How to change the font. (I have a lot of fonts but don't know how to use them in RPG Maker VX.)
Sorry if I'm asking too many questions, I'm just asking about things that did not have tutorials or very complicated tutorials made for people who greatly understand scripting.
Here's two examples. Please forgive the crudeness of these images.
The menu currently looks like this:

I want it to look something like this:

Does anyone know how to script something like this?
Also, the following information would be appreciated:
1. How to change the menu's overall design, as in how to make it so it's not "Final Fantasy Blue".
2. How to change the font. (I have a lot of fonts but don't know how to use them in RPG Maker VX.)
Sorry if I'm asking too many questions, I'm just asking about things that did not have tutorials or very complicated tutorials made for people who greatly understand scripting.
First Person Battles in RPG Maker 2003?
Is it possible to have First Person Battles (like Dragon Quest and Shin Megami Tensei) in RPG Maker 2003? Or is that feature exclusive to...uh, from what I've read...every other version of RPG Maker?
Need Help With "Gate Keeper" Programing
Hello, I just registered here. I'm pretty new to the RPG Maker program, I've only had it 3 days. But I've learned a lot about it in those 3 days, like what all of the tools do, but I'm not too good at using those tools yet. I'm working on a small game, nothing special it's really just an experiment to test out programming and such, and I had this thing I wanted to add to the beginning of the game but can't seem to get it to work.
Okay, so in the beginning you're in a (very) small place consisting only of a storage shed. There's only one way out of this area and it's blocked by an NPC who tells you to look in the storage shed, and after you do a cutscene (which took forever for me to figure out how to program, I'm pretty proud of it) plays, and a new playable character is add to the player's party.
Now, here's how I want this to work, but I just can't seem to get it right:
1. Game starts. You talk to the NPC and he tells you to look in the storage room.
2. You do so, the cutscene plays and you have a new party member.
3. You go back to the NPC, talk to him, and he moves out of the way so you can pass and explore the world beyond.
I have everything except the 3rd one down. I got the first and second dialogs down, where he tells you to go into the shed and says he'll move respectively. I got it so he will move down allowing you to pass after you talk to him with the second party member in tow, but here's the problem. I want the NPC to say a third line of dialog if you talk to him after he moves, but no matter what I do one of two things happens:
1. He says the first line of dialog normally, but after you have the second party member he says the third line of dialog and does not move, leaving you trapped at the beginning of the game.
2. He says the second dialog line and moves normally, but if you talk to him again he repeats the second dialog line again and moves down again rather then saying the third line of dialog.
So, yeah, this is a lot of text I know but I really need some help with this.
Does anyone understand this and know a solution? I use RPG Maker 2003 so ONLY post solutions that will work with that program.
Thank you for your time.
Okay, so in the beginning you're in a (very) small place consisting only of a storage shed. There's only one way out of this area and it's blocked by an NPC who tells you to look in the storage shed, and after you do a cutscene (which took forever for me to figure out how to program, I'm pretty proud of it) plays, and a new playable character is add to the player's party.
Now, here's how I want this to work, but I just can't seem to get it right:
1. Game starts. You talk to the NPC and he tells you to look in the storage room.
2. You do so, the cutscene plays and you have a new party member.
3. You go back to the NPC, talk to him, and he moves out of the way so you can pass and explore the world beyond.
I have everything except the 3rd one down. I got the first and second dialogs down, where he tells you to go into the shed and says he'll move respectively. I got it so he will move down allowing you to pass after you talk to him with the second party member in tow, but here's the problem. I want the NPC to say a third line of dialog if you talk to him after he moves, but no matter what I do one of two things happens:
1. He says the first line of dialog normally, but after you have the second party member he says the third line of dialog and does not move, leaving you trapped at the beginning of the game.
2. He says the second dialog line and moves normally, but if you talk to him again he repeats the second dialog line again and moves down again rather then saying the third line of dialog.
So, yeah, this is a lot of text I know but I really need some help with this.
Does anyone understand this and know a solution? I use RPG Maker 2003 so ONLY post solutions that will work with that program.
Thank you for your time.













